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模块:CardData
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-- Module:CardData -- 用法:{{#invoke:CardData|render|复仇童谣}} -- 通过 ExternalData 扩展从 Directus API 拉取数据,在服务端渲染完整 HTML local p = {} -- ══════════════════════════════════════════════ -- 工具函数 -- ══════════════════════════════════════════════ local function val(v, fallback) if v == nil or v == "" then return fallback or "—" end return v end local function rarityStars(n) n = tonumber(n) or 0 return string.rep("★", n) end local function parseJson(str) if not str or str == "" then return nil end local ok, result = pcall(mw.text.jsonDecode, str) if ok then return result else return nil end end -- ────────────────────────────────────────────── -- 辅助:段落标题 -- ────────────────────────────────────────────── local function makeTitle(titleText, subtitleText, extraClass) local div = mw.html.create("div") :addClass("card_content-item-title") :addClass("card_content-item-title--mt") if extraClass then div:addClass(extraClass) end div:wikitext(titleText) div:tag("span") :addClass("card_content-item-subtitle") :wikitext(subtitleText) return div end local function makeHr(extraClass) local div = mw.html.create("div") :addClass("card_content-item-hr") if extraClass then div:addClass(extraClass) end return div end local function makeTriggerLabel(triggerType, triggerValue) local span = mw.html.create("span") :addClass("card_content_skill-meta-val") if triggerType == "normal_attack" then span:wikitext("每进行") span:tag("span"):addClass("card_accent"):wikitext(tostring(triggerValue or "?")) span:wikitext("次普攻") else span:wikitext(val(triggerType)) end return span end local function makeTagsRow(tagsJson) local div = mw.html.create("div"):addClass("card_content_skill-tags") local tags = parseJson(tagsJson) if tags and type(tags) == "table" then for _, tag in ipairs(tags) do div:tag("div"):addClass("card_content_skill-tag"):wikitext(tag) end end return div end local function makeUpgradeTable(levelsJson) local wrap = mw.html.create("div"):addClass("card_content_skill-upgrade") local rows = parseJson(levelsJson) if not rows or type(rows) ~= "table" or #rows == 0 then return wrap end local firstRow = rows[1] local colCount = 0 if firstRow and firstRow.levels then colCount = #firstRow.levels end local gridClass = "card_content_skill-upgrade-grid" if colCount >= 10 then gridClass = gridClass .. " card_content_skill-upgrade-grid--10" end local grid = wrap:tag("div"):addClass(gridClass) grid:tag("div") for i = 2, colCount do grid:tag("div"):addClass("card_content_skill-upgrade-lv"):wikitext(tostring(i)) end for idx, row in ipairs(rows) do local labelCell = grid:tag("div"):addClass("card_content_skill-upgrade-row-label") labelCell:tag("span"):addClass("card_content_skill-upgrade-badge"):wikitext(tostring(idx)) labelCell:tag("span"):addClass("card_content_skill-upgrade-badge-text"):wikitext(val(row.name, "")) labelCell:tag("span"):addClass("card_content_skill-upgrade-arrow"):wikitext("→") if row.levels and type(row.levels) == "table" then for _, v in ipairs(row.levels) do local cell = grid:tag("div"):addClass("card_content_skill-upgrade-val") if v == nil or v == "" or v == "—" then cell:addClass("card_content_skill-upgrade-val--null"):wikitext("—") else cell:addClass("card_accent"):wikitext(tostring(v)) end end end end return wrap end local function makeSkillCard(skillData, skillType) local card = mw.html.create("div"):addClass("card_content_skill-card") local left = card:tag("div"):addClass("card_content_skill-left") local titleRow = left:tag("div"):addClass("card_content_skill-title") titleRow:tag("div"):addClass("card_content_skill-icon") local titleText = titleRow:tag("div"):addClass("card_content_skill-title-text") local nameRow = titleText:tag("div") nameRow:tag("span"):addClass("card_content_skill-name"):wikitext(val(skillData.name)) nameRow:tag("span") :addClass("card_content_skill-type card_accent--type") :wikitext("「" .. val(skillData.type) .. "」") local metaRow = titleText:tag("div"):addClass("card_content_skill-meta") if skillType == "normal_attack" then metaRow:wikitext("使用武器 ") metaRow:tag("span") :addClass("card_content_skill-meta-val card_accent") :wikitext(val(skillData.weapon)) elseif skillType == "passive" then metaRow:wikitext("触发条件 ") metaRow:node(makeTriggerLabel(skillData.trigger_type, skillData.trigger_value)) elseif skillType == "ultimate" then metaRow:wikitext("欲火消耗 ") local costSpan = metaRow:tag("span"):addClass("card_content_skill-meta-val") costSpan:tag("span"):addClass("card_accent"):wikitext(val(skillData.desire_cost)) end if skillType == "passive" or skillType == "ultimate" then left:node(makeTagsRow(skillData.tags)) end left:tag("div") :addClass("card_content_skill_effect") :wikitext(val(skillData.description)) card:node(makeUpgradeTable(skillData.levels)) return card end local function makeFeatList(stagesJson) local ul = mw.html.create("ul"):addClass("card_content_feat-ul") local stages = parseJson(stagesJson) if not stages or type(stages) ~= "table" then ul:tag("li"):wikitext("—") return ul end for _, stage in ipairs(stages) do local li = ul:tag("li"):addClass("card_content_feat-list") local row = li:tag("div"):addClass("card_content_feat-row") local stageWrap = row:tag("div"):addClass("card_content_feat-stage-wrap") stageWrap:tag("p"):tag("span"):addClass("card_content_feat-stage"):wikitext("STAGE") local stageNum = stage.stage or 0 stageWrap:tag("div"):addClass("card_content_feat-number") :wikitext(string.format("%02d", stageNum)) local rightDiv = row:tag("div") if stage.value and type(stage.value) == "table" and #stage.value > 0 then for _, v in ipairs(stage.value) do if v.description then rightDiv:tag("span"):addClass("card_accent"):wikitext(v.description) rightDiv:tag("br") end end end if stage.stat_boosts and type(stage.stat_boosts) == "table" then for _, boost in ipairs(stage.stat_boosts) do rightDiv:wikitext((boost.type or "") .. "提升" .. (boost.value or "")) end end if stage.extra_name then rightDiv:tag("span") :addClass("card_content_feat-stage-cn") :wikitext("「" .. stage.extra_name .. "」") end end return ul end -- ────────────────────────────────────────────── -- 辅助:小传时间线 -- stories: card.stories 数组 -- 每项结构:{ sort, story: [ { id, text }, ... ] } -- ────────────────────────────────────────────── local function makeStoryTimeline(stories) local timeline = mw.html.create("div") :addClass("card_timeline card_content_story-timeline") timeline:tag("div"):addClass("card_timeline-line") -- 没有小传数据时显示占位 if not stories or type(stories) ~= "table" or #stories == 0 then timeline:tag("div"):addClass("card_timeline-item"):wikitext("(小传数据待补充)") return timeline end -- 按 sort 字段排序(sort 为 null 时按原始顺序) local sorted = {} for _, s in ipairs(stories) do table.insert(sorted, s) end table.sort(sorted, function(a, b) local sa = tonumber(a.sort) or 0 local sb = tonumber(b.sort) or 0 return sa < sb end) for idx, storyEntry in ipairs(sorted) do local item = timeline:tag("div"):addClass("card_timeline-item") -- 序号标记 item:tag("div") :addClass("card_timeline-badge") :wikitext(tostring(idx)) -- 正文:story 是子数组,取所有 text 段落 local bodyDiv = item:tag("div"):addClass("card_timeline-body") if storyEntry.story and type(storyEntry.story) == "table" then for _, para in ipairs(storyEntry.story) do if para.text and para.text ~= "" then -- 将换行符转为 <br>,保留原文段落感 local lines = mw.text.split(para.text, "\n") for i, line in ipairs(lines) do if line ~= "" then bodyDiv:wikitext(line) end if i < #lines then bodyDiv:tag("br") end end end end end end return timeline end -- ══════════════════════════════════════════════ -- 主渲染函数 -- ══════════════════════════════════════════════ function p.render(frame) local name = mw.text.trim(frame.args[1] or frame.args.name or "") if name == "" then return '<span class="error">错误:请提供卡片名称,例如 {{#invoke:CardData|render|复仇童谣}}</span>' end -- ── 1. 构造 API URL ── local fields = table.concat({ "stylename", "rarity", "character.name", "profession.name", "desire.name", "skill_normal_attack.name", "skill_normal_attack.type", "skill_normal_attack.weapon", "skill_normal_attack.description", "skill_normal_attack.levels.*", "skill_passive.name", "skill_passive.type", "skill_passive.trigger_type", "skill_passive.trigger_value", "skill_passive.tags", "skill_passive.description", "skill_passive.levels.*", "skill_ultimate.name", "skill_ultimate.type", "skill_ultimate.desire_cost", "skill_ultimate.tags", "skill_ultimate.description", "skill_ultimate.levels.*", "feats.stages", "stories.sort", "stories.story.text" }, ",") local encodedName = mw.uri.encode(name, "QUERY") local apiUrl = "https://data.saltedkiss.org/items/cards" .. "?fields=" .. mw.uri.encode(fields, "QUERY") .. "&filter[stylename][_eq]=" .. encodedName -- ── 2. 拉取数据 ── local rawResponse = frame:preprocess( '{{#get_web_data:url=' .. apiUrl .. '|format=text' .. '|data=responseText=__text}}' .. '{{#external_value:responseText}}' ) rawResponse = mw.text.trim(rawResponse or "") -- ── 3. 解析 ── local parsed = parseJson(rawResponse) local card = parsed and type(parsed.data) == "table" and parsed.data[1] or nil if not card then return '<span class="error">⚠ 无法加载卡片数据:' .. mw.text.nowiki(name) .. '(response=' .. mw.text.nowiki(rawResponse) .. ')</span>' end local charData = card.character or {} local profData = card.profession or {} local desireData = card.desire or {} local skillNA = card.skill_normal_attack or {} local skillPA = card.skill_passive or {} local skillUL = card.skill_ultimate or {} local stories = card.stories or {} local featsStagesJson = "[]" if card.feats and type(card.feats) == "table" and card.feats[1] then local stagesRaw = card.feats[1].stages if type(stagesRaw) == "table" then featsStagesJson = mw.text.jsonEncode(stagesRaw) elseif type(stagesRaw) == "string" then featsStagesJson = stagesRaw end end local function levelsToJson(skill) if not skill.levels then return "[]" end if type(skill.levels) == "string" then return skill.levels end if type(skill.levels) == "table" then return mw.text.jsonEncode(skill.levels) end return "[]" end skillNA.levels = levelsToJson(skillNA) skillPA.levels = levelsToJson(skillPA) skillUL.levels = levelsToJson(skillUL) local function tagsToJson(skill) if not skill.tags then return "[]" end if type(skill.tags) == "string" then return skill.tags end if type(skill.tags) == "table" then return mw.text.jsonEncode(skill.tags) end return "[]" end skillPA.tags = tagsToJson(skillPA) skillUL.tags = tagsToJson(skillUL) -- ── 4. 组装 HTML ── local rarity = tonumber(card.rarity) or 0 local stylename = val(card.stylename) local charName = val(charData.name) local profName = val(profData.name) local desName = val(desireData.name) local root = mw.html.create("div") :addClass("ron-card") :addClass("ron-card--rarity-" .. rarity) :attr("data-rarity", rarity) root:tag("div"):addClass("card_fullscreen-img") root:tag("div"):addClass("card_hero"):css("height", "100vh") local container = root:tag("div"):addClass("card_content-container") local bg = container:tag("div"):addClass("card_content-background") local inner = bg:tag("div"):addClass("card_content-inner") local layout = inner:tag("div"):addClass("card_content card_content--layout") -- 左栏 local leftCol = layout:tag("div"):addClass("card_content_left") local nameContainer = leftCol:tag("div"):addClass("card_content_name-container") local nameRow = nameContainer:tag("div"):addClass("card_content_name-row") nameRow:tag("div"):addClass("card_content_name-icon") nameRow:tag("div"):addClass("card_content_name-classtext"):wikitext(profName) nameRow:tag("div"):addClass("card_content_name-icon card_content_name-icon--ml") nameRow:tag("div"):addClass("card_content_name-classtext"):wikitext(desName) local nameText = nameContainer:tag("div"):addClass("card_content_name-text") nameText:wikitext(stylename .. " ") nameText:tag("span"):addClass("card_accent"):wikitext("·") nameText:wikitext(" " .. charName) leftCol:node(makeTitle("信息", "Info")) leftCol:node(makeHr()) local infoGrid = leftCol:tag("div"):addClass("card_content_info") infoGrid:tag("div"):addClass("card_content_info-item") :tag("div"):wikitext("稀有度"):done() :tag("div"):wikitext(rarityStars(rarity)) leftCol:node(makeTitle("等级 100", "Lv. Max")) leftCol:node(makeHr()) leftCol:tag("div"):addClass("card_content_attribute-item"):wikitext("(数据待补充)") leftCol:node(makeTitle("映像", "Reflection")) leftCol:node(makeHr()) leftCol:tag("div"):addClass("card_content_attribute-item"):wikitext("(数据待补充)") leftCol:node(makeTitle("认知", "Cognition")) leftCol:node(makeHr()) leftCol:tag("div"):addClass("card_content_attribute-item"):wikitext("(数据待补充)") -- 右栏 local rightCol = layout:tag("div"):addClass("card_content_right") rightCol:node(makeTitle("战斗技能", "Tactical")) rightCol:node(makeHr("card_content-item-hr--mb12")) rightCol:node(makeSkillCard(skillNA, "normal_attack")) rightCol:tag("div"):addClass("card_content_skill-gap") rightCol:node(makeSkillCard(skillPA, "passive")) rightCol:tag("div"):addClass("card_content_skill-gap") rightCol:node(makeSkillCard(skillUL, "ultimate")) rightCol:node(makeTitle("觉醒", "Feat")) rightCol:node(makeHr("card_content-item-hr--mb12")) rightCol:node(makeFeatList(featsStagesJson)) -- ── 小传 ── local storySection = rightCol:tag("div"):addClass("card_content_story") local storyHeader = storySection:tag("div"):addClass("card_content_story-header") local storyLeft = storyHeader:tag("div"):addClass("card_content_story-header-left") storyLeft:node(makeTitle("小传", "Story")) storyLeft:node(makeHr("card_content-item-hr--mb12")) storyLeft:tag("div"):addClass("card_content_story-toggle") :attr("data-collapsed", "false") :tag("span"):addClass("story-toggle-text"):wikitext("收起"):done() :tag("span"):addClass("story-toggle-icon"):wikitext("-") storyHeader:tag("div"):addClass("card_content_story-header-spacer") -- 时间线(有数据就渲染,没有就显示占位) storyHeader:node(makeStoryTimeline(stories)) -- ── 邀约(暂无数据) ── rightCol:tag("div"):css("height", "12px"):css("width", "100%") rightCol:node(makeTitle("邀约", "Date")) rightCol:node(makeHr("card_content-item-hr--mb12")) local dateWrap = rightCol:tag("div"):addClass("card_content_date") dateWrap:tag("div"):addClass("card_content_date-track") :tag("ul"):addClass("card_content_date-list") :tag("li"):addClass("card_content_date-item") :wikitext("(邀约数据待补充)") return tostring(root) .. frame:expandTemplate{ title = "cardcss" } end return p
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