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查看“︁模块:CardData”︁的源代码
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模块:CardData
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local p = {} local function val(v, fallback) if v == nil or v == "" then return fallback or "—" end return v end local function rarityStars(n) n = tonumber(n) or 0 return string.rep("★", n) end local function parseJson(str) if not str or str == "" then return nil end local ok, result = pcall(mw.text.jsonDecode, str) if ok then return result else return nil end end local function makeTitle(titleText, subtitleText, extraClass) local div = mw.html.create("div") :addClass("card_content-item-title") :addClass("card_content-item-title--mt") if extraClass then div:addClass(extraClass) end div:wikitext(titleText) div:tag("span"):addClass("card_content-item-subtitle"):wikitext(subtitleText) return div end local function makeHr(extraClass) local div = mw.html.create("div"):addClass("card_content-item-hr") if extraClass then div:addClass(extraClass) end return div end local function makeTriggerLabel(triggerType, triggerValue) local span = mw.html.create("span"):addClass("card_content_skill-meta-val") if triggerType == "normal_attack" then span:wikitext("每进行") span:tag("span"):addClass("card_accent"):wikitext(tostring(triggerValue or "?")) span:wikitext("次普攻") else span:wikitext(val(triggerType)) end return span end local function makeTagsRow(tagsJson) local div = mw.html.create("div"):addClass("card_content_skill-tags") local tags = parseJson(tagsJson) if tags and type(tags) == "table" then for _, tag in ipairs(tags) do div:tag("div"):addClass("card_content_skill-tag"):wikitext(tag) end end return div end local function makeUpgradeTable(levelsJson) local wrap = mw.html.create("div"):addClass("card_content_skill-upgrade") local rows = parseJson(levelsJson) if not rows or type(rows) ~= "table" or #rows == 0 then return wrap end local colCount = 0 if rows[1] and rows[1].levels then colCount = #rows[1].levels end local gridClass = "card_content_skill-upgrade-grid" if colCount >= 10 then gridClass = gridClass .. " card_content_skill-upgrade-grid--10" end local grid = wrap:tag("div"):addClass(gridClass) grid:tag("div") for i = 2, colCount do grid:tag("div"):addClass("card_content_skill-upgrade-lv"):wikitext(tostring(i)) end for idx, row in ipairs(rows) do local labelCell = grid:tag("div"):addClass("card_content_skill-upgrade-row-label") labelCell:tag("span"):addClass("card_content_skill-upgrade-badge"):wikitext(tostring(idx)) labelCell:tag("span"):addClass("card_content_skill-upgrade-badge-text"):wikitext(val(row.name, "")) labelCell:tag("span"):addClass("card_content_skill-upgrade-arrow"):wikitext("→") if row.levels and type(row.levels) == "table" then for _, v in ipairs(row.levels) do local cell = grid:tag("div"):addClass("card_content_skill-upgrade-val") if v == nil or v == "" or v == "—" then cell:addClass("card_content_skill-upgrade-val--null"):wikitext("—") else cell:addClass("card_accent"):wikitext(tostring(v)) end end end end return wrap end local function makeSkillCard(skillData, skillType) local card = mw.html.create("div"):addClass("card_content_skill-card") local left = card:tag("div"):addClass("card_content_skill-left") local titleRow = left:tag("div"):addClass("card_content_skill-title") titleRow:tag("div"):addClass("card_content_skill-icon") local titleText = titleRow:tag("div"):addClass("card_content_skill-title-text") local nameRow = titleText:tag("div") nameRow:tag("span"):addClass("card_content_skill-name"):wikitext(val(skillData.name)) nameRow:tag("span"):addClass("card_content_skill-type card_accent--type") :wikitext("「" .. val(skillData.type) .. "」") local metaRow = titleText:tag("div"):addClass("card_content_skill-meta") if skillType == "normal_attack" then metaRow:wikitext("使用武器 ") metaRow:tag("span"):addClass("card_content_skill-meta-val card_accent"):wikitext(val(skillData.weapon)) elseif skillType == "passive" then metaRow:wikitext("触发条件 ") metaRow:node(makeTriggerLabel(skillData.trigger_type, skillData.trigger_value)) elseif skillType == "ultimate" then metaRow:wikitext("欲火消耗 ") metaRow:tag("span"):addClass("card_content_skill-meta-val") :tag("span"):addClass("card_accent"):wikitext(val(skillData.desire_cost)) end if skillType == "passive" or skillType == "ultimate" then left:node(makeTagsRow(skillData.tags)) end left:tag("div"):addClass("card_content_skill_effect"):wikitext(val(skillData.description)) card:node(makeUpgradeTable(skillData.levels)) return card end local function makeFeatList(stagesJson) local ul = mw.html.create("ul"):addClass("card_content_feat-ul") local stages = parseJson(stagesJson) if not stages or type(stages) ~= "table" then ul:tag("li"):wikitext("—") return ul end for _, stage in ipairs(stages) do local li = ul:tag("li"):addClass("card_content_feat-list") local row = li:tag("div"):addClass("card_content_feat-row") local sw = row:tag("div"):addClass("card_content_feat-stage-wrap") sw:tag("p"):tag("span"):addClass("card_content_feat-stage"):wikitext("STAGE") sw:tag("div"):addClass("card_content_feat-number") :wikitext(string.format("%02d", stage.stage or 0)) local rd = row:tag("div") if stage.value and type(stage.value) == "table" then for _, v in ipairs(stage.value) do if v.description then rd:tag("span"):addClass("card_accent"):wikitext(v.description) rd:tag("br") end end end if stage.stat_boosts and type(stage.stat_boosts) == "table" then for _, boost in ipairs(stage.stat_boosts) do rd:wikitext((boost.type or "") .. "提升" .. (boost.value or "")) end end if stage.extra_name then rd:tag("span"):addClass("card_content_feat-stage-cn") :wikitext("「" .. stage.extra_name .. "」") end end return ul end local function makeStoryTimeline(stories, cardTitle) local timeline = mw.html.create("div") :addClass("card_timeline card_content_story-timeline") timeline:tag("div"):addClass("card_timeline-line") local entry = stories and type(stories) == "table" and stories[1] local chapters = entry and type(entry.story) == "table" and entry.story or {} if #chapters == 0 then timeline:tag("div"):addClass("card_timeline-item"):wikitext("(小传数据待补充)") return timeline end local romans = { "Ⅰ", "Ⅱ", "Ⅲ", "Ⅳ", "Ⅴ" } local unlockLevels = { "Lv.20 解锁", "Lv.40 解锁", "Lv.60 解锁", "Lv.80 解锁", "Lv.100 解锁" } for idx, chapter in ipairs(chapters) do local item = timeline:tag("div"):addClass("card_timeline-item") if idx == #chapters then item:addClass("card_timeline-item--last") end item:tag("div"):addClass("card_timeline-dot") item:tag("div"):addClass("card_timeline-unlock") :wikitext(unlockLevels[idx] or ("Lv." .. (idx * 20) .. " 解锁")) local titleDiv = item:tag("div"):addClass("card_timeline-title") titleDiv:tag("span"):addClass("card_timeline-numeral") :wikitext(romans[idx] or tostring(idx)) titleDiv:tag("span"):addClass("card_timeline-chapter"):wikitext(cardTitle or "") titleDiv:tag("span"):addClass("card_timeline-label"):wikitext("/ Story") local bodyDiv = item:tag("div"):addClass("card_timeline-body") local text = chapter.text or "" if text ~= "" then local lines = mw.text.split(text, "\n") for i, line in ipairs(lines) do if line ~= "" then bodyDiv:wikitext(line) end if i < #lines then bodyDiv:tag("br") end end end end return timeline end function p.render(frame) local name = mw.text.trim(frame.args[1] or frame.args.name or "") if name == "" then return '<span class="error">错误:请提供卡片名称,例如 {{#invoke:CardData|render|复仇童谣}}</span>' end local fields = table.concat({ "stylename", "rarity", "character.name", "profession.name", "desire.name", "skill_normal_attack.name", "skill_normal_attack.type", "skill_normal_attack.weapon", "skill_normal_attack.description", "skill_normal_attack.levels.*", "skill_passive.name", "skill_passive.type", "skill_passive.trigger_type", "skill_passive.trigger_value", "skill_passive.tags", "skill_passive.description", "skill_passive.levels.*", "skill_ultimate.name", "skill_ultimate.type", "skill_ultimate.desire_cost", "skill_ultimate.tags", "skill_ultimate.description", "skill_ultimate.levels.*", "feats.stages", "stories.*", "stories.story.*" }, ",") local encodedName = mw.uri.encode(name, "QUERY") local apiUrl = "https://data.saltedkiss.org/items/cards" .. "?fields=" .. mw.uri.encode(fields, "QUERY") .. "&filter[stylename][_eq]=" .. encodedName local rawResponse = frame:preprocess( '{{#get_web_data:url=' .. apiUrl .. '|format=text|data=responseText=__text}}' .. '{{#external_value:responseText}}' ) rawResponse = mw.text.trim(rawResponse or "") local parsed = parseJson(rawResponse) local card = parsed and type(parsed.data) == "table" and parsed.data[1] or nil if not card then return '<span class="error">⚠ 无法加载卡片数据:' .. mw.text.nowiki(name) .. '(response=' .. mw.text.nowiki(rawResponse) .. ')</span>' end local charData = card.character or {} local profData = card.profession or {} local desireData = card.desire or {} local skillNA = card.skill_normal_attack or {} local skillPA = card.skill_passive or {} local skillUL = card.skill_ultimate or {} local stories = card.stories or {} local featsStagesJson = "[]" if card.feats and type(card.feats) == "table" and card.feats[1] then local sr = card.feats[1].stages featsStagesJson = type(sr) == "table" and mw.text.jsonEncode(sr) or type(sr) == "string" and sr or "[]" end local function levelsToJson(skill) if not skill.levels then return "[]" end if type(skill.levels) == "string" then return skill.levels end if type(skill.levels) == "table" then return mw.text.jsonEncode(skill.levels) end return "[]" end skillNA.levels = levelsToJson(skillNA) skillPA.levels = levelsToJson(skillPA) skillUL.levels = levelsToJson(skillUL) local function tagsToJson(skill) if not skill.tags then return "[]" end if type(skill.tags) == "string" then return skill.tags end if type(skill.tags) == "table" then return mw.text.jsonEncode(skill.tags) end return "[]" end skillPA.tags = tagsToJson(skillPA) skillUL.tags = tagsToJson(skillUL) local rarity = tonumber(card.rarity) or 0 local stylename = val(card.stylename) local charName = val(charData.name) local profName = val(profData.name) local desName = val(desireData.name) local root = mw.html.create("div") :addClass("ron-card ron-card--rarity-" .. rarity) :attr("data-rarity", rarity) root:tag("div"):addClass("card_fullscreen-img") root:tag("div"):addClass("card_hero"):css("height", "100vh") local layout = root:tag("div"):addClass("card_content-container") :tag("div"):addClass("card_content-background") :tag("div"):addClass("card_content-inner") :tag("div"):addClass("card_content card_content--layout") local leftCol = layout:tag("div"):addClass("card_content_left") local nc = leftCol:tag("div"):addClass("card_content_name-container") local nr = nc:tag("div"):addClass("card_content_name-row") nr:tag("div"):addClass("card_content_name-icon") nr:tag("div"):addClass("card_content_name-classtext"):wikitext(profName) nr:tag("div"):addClass("card_content_name-icon card_content_name-icon--ml") nr:tag("div"):addClass("card_content_name-classtext"):wikitext(desName) local nt = nc:tag("div"):addClass("card_content_name-text") nt:wikitext(stylename .. " ") nt:tag("span"):addClass("card_accent"):wikitext("·") nt:wikitext(" " .. charName) leftCol:node(makeTitle("信息", "Info")) leftCol:node(makeHr()) leftCol:tag("div"):addClass("card_content_info") :tag("div"):addClass("card_content_info-item") :tag("div"):wikitext("稀有度"):done() :tag("div"):wikitext(rarityStars(rarity)) leftCol:node(makeTitle("等级 100", "Lv. Max")) leftCol:node(makeHr()) leftCol:tag("div"):addClass("card_content_attribute-item"):wikitext("(数据待补充)") leftCol:node(makeTitle("映像", "Reflection")) leftCol:node(makeHr()) leftCol:tag("div"):addClass("card_content_attribute-item"):wikitext("(数据待补充)") leftCol:node(makeTitle("认知", "Cognition")) leftCol:node(makeHr()) leftCol:tag("div"):addClass("card_content_attribute-item"):wikitext("(数据待补充)") local rightCol = layout:tag("div"):addClass("card_content_right") rightCol:node(makeTitle("战斗技能", "Tactical")) rightCol:node(makeHr("card_content-item-hr--mb12")) rightCol:node(makeSkillCard(skillNA, "normal_attack")) rightCol:tag("div"):addClass("card_content_skill-gap") rightCol:node(makeSkillCard(skillPA, "passive")) rightCol:tag("div"):addClass("card_content_skill-gap") rightCol:node(makeSkillCard(skillUL, "ultimate")) rightCol:node(makeTitle("觉醒", "Feat")) rightCol:node(makeHr("card_content-item-hr--mb12")) rightCol:node(makeFeatList(featsStagesJson)) local storySection = rightCol:tag("div"):addClass("card_content_story") local storyHeader = storySection:tag("div"):addClass("card_content_story-header") local storyLeft = storyHeader:tag("div"):addClass("card_content_story-header-left") storyLeft:node(makeTitle("小传", "Story")) storyLeft:node(makeHr("card_content-item-hr--mb12")) storyLeft:tag("div"):addClass("card_content_story-toggle") :attr("data-collapsed", "false") :tag("span"):addClass("story-toggle-text"):wikitext("收起"):done() :tag("span"):addClass("story-toggle-icon"):wikitext("-") storyHeader:tag("div"):addClass("card_content_story-header-spacer") storyHeader:node(makeStoryTimeline(stories, stylename)) rightCol:tag("div"):css("height", "12px"):css("width", "100%") rightCol:node(makeTitle("邀约", "Date")) rightCol:node(makeHr("card_content-item-hr--mb12")) rightCol:tag("div"):addClass("card_content_date") :tag("div"):addClass("card_content_date-track") :tag("ul"):addClass("card_content_date-list") :tag("li"):addClass("card_content_date-item"):wikitext("(邀约数据待补充)") return tostring(root) end return p
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