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模块:HttpTest:修订间差异

来自夜幕之下
Rin留言 | 贡献
无编辑摘要
Rin留言 | 贡献
无编辑摘要
 
(未显示同一用户的2个中间版本)
第1行: 第1行:
local p = {}
local p = {}
local function val(v, fallback)
    if v == nil or v == "" then
        return fallback or "—"
    end
    return v
end


function p.get(frame)
function p.get(frame)
第14行: 第7行:
         "https://data.saltedkiss.org/items/cards?filter[stylename][_eq]="
         "https://data.saltedkiss.org/items/cards?filter[stylename][_eq]="
         .. mw.uri.encode(cardname)
         .. mw.uri.encode(cardname)
         .. "&limit=1&fields=*,character.*,profession.*,desire.*,skill_normal_attack.*,skill_passive.*,skill_ultimate.*,feats.stages.*,stories.story"
         .. "&limit=1&fields=*,character.*,profession.*,desire.*,skill_normal_attack.*,skill_passive.*,skill_ultimate.*,feats.stages.*,stories.text"


    -- 从 ExternalData 获取数据
     local rawData = mw.ext.externalData.getExternalData({
     local data = mw.ext.externalData.getExternalData({
         url = url,
         url = url,
         format = "json"
         format = "json"
     })
     })


     if not data or not data[1] then
     if not rawData or #rawData == 0 then
         return "未获取到卡牌数据"
         return "No data returned."
     end
     end


     local card = data[1]
     local cardData = rawData[1].__json.data[1]
    if not cardData then
        return "Card not found."
    end


     -- 创建变量
     -- 创建变量
     local stylename = val(card.stylename)
     local name = cardData.stylename or "—"
     local rarity = val(card.rarity)
     local rarity = cardData.rarity or "—"
     local character = val(card.character and card.character.name)
     local character = cardData.character and cardData.character.name or "—"
     local profession = val(card.profession and card.profession.name)
     local profession = cardData.profession and cardData.profession.name or "—"
     local desire = val(card.desire and card.desire.name)
     local desire = cardData.desire and cardData.desire.name or "—"


     local skill_normal_attack = card.skill_normal_attack or {}
     local normal = cardData.skill_normal_attack or {}
     local skill_passive = card.skill_passive or {}
     local passive = cardData.skill_passive or {}
     local skill_ultimate = card.skill_ultimate or {}
     local ultimate = cardData.skill_ultimate or {}


     local feats = card.feats or {}
     -- 故事
     local stories = card.stories or {}
     local stories = cardData.stories or {}
 
     local storyCount = #stories
    -- 简单输出测试(可换成你后续处理)
     local storyTexts = {}
     local output = "<pre>"
     for i, s in ipairs(stories) do
     output = output .. "卡牌名: " .. stylename .. "\n"
        table.insert(storyTexts, string.format("%d: %s", i, s.text or ""))
    output = output .. "稀有度: " .. rarity .. "\n"
     end
     output = output .. "角色: " .. character .. "\n"
    output = output .. "职业: " .. profession .. "\n"
    output = output .. "欲望: " .. desire .. "\n"
 
    -- 技能输出示例
    output = output .. "\n普通攻击: " .. val(skill_normal_attack.name) .. " - " .. val(skill_normal_attack.description) .. "\n"
    output = output .. "被动技能: " .. val(skill_passive.name) .. " - " .. val(skill_passive.description) .. "\n"
    output = output .. "必杀技能: " .. val(skill_ultimate.name) .. " - " .. val(skill_ultimate.description) .. "\n"
 
     -- 输出故事数量
    output = output .. "\n故事条数: " .. #stories .. "\n"


     output = output .. "</pre>"
     -- 输出
    local out = {}
    table.insert(out, string.format("卡牌名: %s", name))
    table.insert(out, string.format("稀有度: %s", rarity))
    table.insert(out, string.format("角色: %s", character))
    table.insert(out, string.format("职业: %s", profession))
    table.insert(out, string.format("欲望: %s", desire))
    table.insert(out, "")
    table.insert(out, string.format("普通攻击: %s - %s", normal.name or "—", normal.description or "—"))
    table.insert(out, string.format("被动技能: %s - %s", passive.name or "—", passive.description or "—"))
    table.insert(out, string.format("必杀技能: %s - %s", ultimate.name or "—", ultimate.description or "—"))
    table.insert(out, "")
    table.insert(out, string.format("故事条数: %d", storyCount))
    table.insert(out, table.concat(storyTexts, "\n"))


     return output
     return table.concat(out, "\n")
end
end


return p
return p

2026年3月11日 (三) 22:37的最新版本

此模块的文档可以在模块:HttpTest/doc创建

local p = {}

function p.get(frame)
    local cardname = frame.args[1] or ""

    local url =
        "https://data.saltedkiss.org/items/cards?filter[stylename][_eq]="
        .. mw.uri.encode(cardname)
        .. "&limit=1&fields=*,character.*,profession.*,desire.*,skill_normal_attack.*,skill_passive.*,skill_ultimate.*,feats.stages.*,stories.text"

    local rawData = mw.ext.externalData.getExternalData({
        url = url,
        format = "json"
    })

    if not rawData or #rawData == 0 then
        return "No data returned."
    end

    local cardData = rawData[1].__json.data[1]
    if not cardData then
        return "Card not found."
    end

    -- 创建变量
    local name = cardData.stylename or "—"
    local rarity = cardData.rarity or "—"
    local character = cardData.character and cardData.character.name or "—"
    local profession = cardData.profession and cardData.profession.name or "—"
    local desire = cardData.desire and cardData.desire.name or "—"

    local normal = cardData.skill_normal_attack or {}
    local passive = cardData.skill_passive or {}
    local ultimate = cardData.skill_ultimate or {}

    -- 故事
    local stories = cardData.stories or {}
    local storyCount = #stories
    local storyTexts = {}
    for i, s in ipairs(stories) do
        table.insert(storyTexts, string.format("%d: %s", i, s.text or ""))
    end

    -- 输出
    local out = {}
    table.insert(out, string.format("卡牌名: %s", name))
    table.insert(out, string.format("稀有度: %s", rarity))
    table.insert(out, string.format("角色: %s", character))
    table.insert(out, string.format("职业: %s", profession))
    table.insert(out, string.format("欲望: %s", desire))
    table.insert(out, "")
    table.insert(out, string.format("普通攻击: %s - %s", normal.name or "—", normal.description or "—"))
    table.insert(out, string.format("被动技能: %s - %s", passive.name or "—", passive.description or "—"))
    table.insert(out, string.format("必杀技能: %s - %s", ultimate.name or "—", ultimate.description or "—"))
    table.insert(out, "")
    table.insert(out, string.format("故事条数: %d", storyCount))
    table.insert(out, table.concat(storyTexts, "\n"))

    return table.concat(out, "\n")
end

return p