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模块:HttpTest:修订间差异

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无编辑摘要
 
第9行: 第9行:
         .. "&limit=1&fields=*,character.*,profession.*,desire.*,skill_normal_attack.*,skill_passive.*,skill_ultimate.*,feats.stages.*,stories.text"
         .. "&limit=1&fields=*,character.*,profession.*,desire.*,skill_normal_attack.*,skill_passive.*,skill_ultimate.*,feats.stages.*,stories.text"


    -- 调用 ExternalData
     local rawData = mw.ext.externalData.getExternalData({
     local rawData = mw.ext.externalData.getExternalData({
         url = url,
         url = url,
第15行: 第14行:
     })
     })


    -- 先确保数据存在
     if not rawData or #rawData == 0 then
     if not rawData or not rawData[1] or not rawData[1].__json
         return "No data returned."
        or not rawData[1].__json.data or #rawData[1].__json.data == 0 then
         return "未获取到卡牌数据"
     end
     end


    -- 核心数据表
     local cardData = rawData[1].__json.data[1]
     local cardData = rawData[1].__json.data[1]
    if not cardData then
        return "Card not found."
    end


     -- 创建变量
     -- 创建变量
     local stylename = cardData.stylename or "—"
     local name = cardData.stylename or "—"
     local rarity = cardData.rarity or "—"
     local rarity = cardData.rarity or "—"
     local character = (cardData.character and cardData.character.name) or "—"
     local character = cardData.character and cardData.character.name or "—"
     local profession = (cardData.profession and cardData.profession.name) or "—"
     local profession = cardData.profession and cardData.profession.name or "—"
     local desire = (cardData.desire and cardData.desire.name) or "—"
     local desire = cardData.desire and cardData.desire.name or "—"
 
    local skill_normal_name = (cardData.skill_normal_attack and cardData.skill_normal_attack.name) or "—"
    local skill_normal_desc = (cardData.skill_normal_attack and cardData.skill_normal_attack.description) or "—"
 
    local skill_passive_name = (cardData.skill_passive and cardData.skill_passive.name) or "—"
    local skill_passive_desc = (cardData.skill_passive and cardData.skill_passive.description) or "—"
 
    local skill_ultimate_name = (cardData.skill_ultimate and cardData.skill_ultimate.name) or "—"
    local skill_ultimate_desc = (cardData.skill_ultimate and cardData.skill_ultimate.description) or "—"
 
    local stories = {}
    if cardData.stories then
        for i, s in ipairs(cardData.stories) do
            table.insert(stories, s.text or "—")
        end
    end
 
    -- 返回一个简单 HTML 显示
    local output = "<pre>"
    output = output .. "卡牌名: " .. stylename .. "\n"
    output = output .. "稀有度: " .. rarity .. "\n"
    output = output .. "角色: " .. character .. "\n"
    output = output .. "职业: " .. profession .. "\n"
    output = output .. "欲望: " .. desire .. "\n\n"


     output = output .. "普通攻击: " .. skill_normal_name .. " - " .. skill_normal_desc .. "\n"
     local normal = cardData.skill_normal_attack or {}
     output = output .. "被动技能: " .. skill_passive_name .. " - " .. skill_passive_desc .. "\n"
     local passive = cardData.skill_passive or {}
     output = output .. "必杀技能: " .. skill_ultimate_name .. " - " .. skill_ultimate_desc .. "\n\n"
     local ultimate = cardData.skill_ultimate or {}


     output = output .. "故事条数: " .. #stories .. "\n"
     -- 故事
     for i, story in ipairs(stories) do
    local stories = cardData.stories or {}
         output = output .. "故事 " .. i .. ":\n" .. story .. "\n\n"
    local storyCount = #stories
    local storyTexts = {}
     for i, s in ipairs(stories) do
         table.insert(storyTexts, string.format("%d: %s", i, s.text or ""))
     end
     end


     output = output .. "</pre>"
     -- 输出
    local out = {}
    table.insert(out, string.format("卡牌名: %s", name))
    table.insert(out, string.format("稀有度: %s", rarity))
    table.insert(out, string.format("角色: %s", character))
    table.insert(out, string.format("职业: %s", profession))
    table.insert(out, string.format("欲望: %s", desire))
    table.insert(out, "")
    table.insert(out, string.format("普通攻击: %s - %s", normal.name or "—", normal.description or "—"))
    table.insert(out, string.format("被动技能: %s - %s", passive.name or "—", passive.description or "—"))
    table.insert(out, string.format("必杀技能: %s - %s", ultimate.name or "—", ultimate.description or "—"))
    table.insert(out, "")
    table.insert(out, string.format("故事条数: %d", storyCount))
    table.insert(out, table.concat(storyTexts, "\n"))


     return output
     return table.concat(out, "\n")
end
end


return p
return p

2026年3月11日 (三) 22:37的最新版本

此模块的文档可以在模块:HttpTest/doc创建

local p = {}

function p.get(frame)
    local cardname = frame.args[1] or ""

    local url =
        "https://data.saltedkiss.org/items/cards?filter[stylename][_eq]="
        .. mw.uri.encode(cardname)
        .. "&limit=1&fields=*,character.*,profession.*,desire.*,skill_normal_attack.*,skill_passive.*,skill_ultimate.*,feats.stages.*,stories.text"

    local rawData = mw.ext.externalData.getExternalData({
        url = url,
        format = "json"
    })

    if not rawData or #rawData == 0 then
        return "No data returned."
    end

    local cardData = rawData[1].__json.data[1]
    if not cardData then
        return "Card not found."
    end

    -- 创建变量
    local name = cardData.stylename or "—"
    local rarity = cardData.rarity or "—"
    local character = cardData.character and cardData.character.name or "—"
    local profession = cardData.profession and cardData.profession.name or "—"
    local desire = cardData.desire and cardData.desire.name or "—"

    local normal = cardData.skill_normal_attack or {}
    local passive = cardData.skill_passive or {}
    local ultimate = cardData.skill_ultimate or {}

    -- 故事
    local stories = cardData.stories or {}
    local storyCount = #stories
    local storyTexts = {}
    for i, s in ipairs(stories) do
        table.insert(storyTexts, string.format("%d: %s", i, s.text or ""))
    end

    -- 输出
    local out = {}
    table.insert(out, string.format("卡牌名: %s", name))
    table.insert(out, string.format("稀有度: %s", rarity))
    table.insert(out, string.format("角色: %s", character))
    table.insert(out, string.format("职业: %s", profession))
    table.insert(out, string.format("欲望: %s", desire))
    table.insert(out, "")
    table.insert(out, string.format("普通攻击: %s - %s", normal.name or "—", normal.description or "—"))
    table.insert(out, string.format("被动技能: %s - %s", passive.name or "—", passive.description or "—"))
    table.insert(out, string.format("必杀技能: %s - %s", ultimate.name or "—", ultimate.description or "—"))
    table.insert(out, "")
    table.insert(out, string.format("故事条数: %d", storyCount))
    table.insert(out, table.concat(storyTexts, "\n"))

    return table.concat(out, "\n")
end

return p