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模块:CardData:修订间差异

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local p = {} local function val(v, fallback) if v == nil or v == "" then return fallback or "—" end return v end local function rarityStars(n) n = tonumber(n) or 0 return string.rep("★", n) end local function parseJson(str) if not str or str == "" then return nil end local ok, result = pcall(mw.text.jsonDecode, str) if ok then return result else return nil end end local function makeTitle(titleText, subtitleText, extraClass) local div = mw.html.create("div") :addClass("card_content-item-title") :addClass("card_content-item-title--mt") if extraClass then div:addClass(extraClass) end div:wikitext(titleText) div:tag("span"):addClass("card_content-item-subtitle"):wikitext(subtitleText) return div end local function makeHr(extraClass) local div = mw.html.create("div"):addClass("card_content-item-hr") if extraClass then div:addClass(extraClass) end return div end local function makeTriggerLabel(triggerType, triggerValue) local span = mw.html.create("span"):addClass("card_content_skill-meta-val") if triggerType == "normal_attack" then span:wikitext("每进行") span:tag("span"):addClass("card_accent"):wikitext(tostring(triggerValue or "?")) span:wikitext("次普攻") else span:wikitext(val(triggerType)) end return span end local function makeTagsRow(tagsJson) local div = mw.html.create("div"):addClass("card_content_skill-tags") local tags = parseJson(tagsJson) if tags and type(tags) == "table" then for _, tag in ipairs(tags) do div:tag("div"):addClass("card_content_skill-tag"):wikitext(tag) end end return div end local function makeUpgradeTable(levelsJson) local wrap = mw.html.create("div"):addClass("card_content_skill-upgrade") local rows = parseJson(levelsJson) if not rows or type(rows) ~= "table" or #rows == 0 then return wrap end local colCount = 0 if rows[1] and rows[1].levels then colCount = #rows[1].levels end local gridClass = "card_content_skill-upgrade-grid" if colCount >= 10 then gridClass = gridClass .. " card_content_skill-upgrade-grid--10" end local grid = wrap:tag("div"):addClass(gridClass) grid:tag("div") for i = 2, colCount do grid:tag("div"):addClass("card_content_skill-upgrade-lv"):wikitext(tostring(i)) end for idx, row in ipairs(rows) do local labelCell = grid:tag("div"):addClass("card_content_skill-upgrade-row-label") labelCell:tag("span"):addClass("card_content_skill-upgrade-badge"):wikitext(tostring(idx)) labelCell:tag("span"):addClass("card_content_skill-upgrade-badge-text"):wikitext(val(row.name, "")) labelCell:tag("span"):addClass("card_content_skill-upgrade-arrow"):wikitext("→") if row.levels and type(row.levels) == "table" then for _, v in ipairs(row.levels) do local cell = grid:tag("div"):addClass("card_content_skill-upgrade-val") if v == nil or v == "" or v == "—" then cell:addClass("card_content_skill-upgrade-val--null"):wikitext("—") else cell:addClass("card_accent"):wikitext(tostring(v)) end end end end return wrap end local function makeSkillCard(skillData, skillType) local card = mw.html.create("div"):addClass("card_content_skill-card") local left = card:tag("div"):addClass("card_content_skill-left") local titleRow = left:tag("div"):addClass("card_content_skill-title") titleRow:tag("div"):addClass("card_content_skill-icon") local titleText = titleRow:tag("div"):addClass("card_content_skill-title-text") local nameRow = titleText:tag("div") nameRow:tag("span"):addClass("card_content_skill-name"):wikitext(val(skillData.name)) nameRow:tag("span"):addClass("card_content_skill-type card_accent--type") :wikitext("「" .. val(skillData.type) .. "」") local metaRow = titleText:tag("div"):addClass("card_content_skill-meta") if skillType == "normal_attack" then metaRow:wikitext("使用武器 ") metaRow:tag("span"):addClass("card_content_skill-meta-val card_accent"):wikitext(val(skillData.weapon)) elseif skillType == "passive" then metaRow:wikitext("触发条件 ") metaRow:node(makeTriggerLabel(skillData.trigger_type, skillData.trigger_value)) elseif skillType == "ultimate" then metaRow:wikitext("欲火消耗 ") metaRow:tag("span"):addClass("card_content_skill-meta-val") :tag("span"):addClass("card_accent"):wikitext(val(skillData.desire_cost)) end if skillType == "passive" or skillType == "ultimate" then left:node(makeTagsRow(skillData.tags)) end left:tag("div"):addClass("card_content_skill_effect"):wikitext(val(skillData.description)) card:node(makeUpgradeTable(skillData.levels)) return card end local function makeFeatList(stagesJson) local ul = mw.html.create("ul"):addClass("card_content_feat-ul") local stages = parseJson(stagesJson) if not stages or type(stages) ~= "table" then ul:tag("li"):wikitext("—") return ul end for _, stage in ipairs(stages) do local li = ul:tag("li"):addClass("card_content_feat-list") local row = li:tag("div"):addClass("card_content_feat-row") local sw = row:tag("div"):addClass("card_content_feat-stage-wrap") sw:tag("p"):tag("span"):addClass("card_content_feat-stage"):wikitext("STAGE") sw:tag("div"):addClass("card_content_feat-number") :wikitext(string.format("%02d", stage.stage or 0)) local rd = row:tag("div") if stage.value and type(stage.value) == "table" then for _, v in ipairs(stage.value) do if v.description then rd:tag("span"):addClass("card_accent"):wikitext(v.description) rd:tag("br") end end end if stage.stat_boosts and type(stage.stat_boosts) == "table" then for _, boost in ipairs(stage.stat_boosts) do rd:wikitext((boost.type or "") .. "提升" .. (boost.value or "")) end end if stage.extra_name then rd:tag("span"):addClass("card_content_feat-stage-cn") :wikitext("「" .. stage.extra_name .. "」") end end return ul end local function makeStoryTimeline(stories, cardTitle) local timeline = mw.html.create("div") :addClass("card_timeline card_content_story-timeline") timeline:tag("div"):addClass("card_timeline-line") local entry = stories and type(stories) == "table" and stories[1] local chapters = entry and type(entry.story) == "table" and entry.story or {} if #chapters == 0 then timeline:tag("div"):addClass("card_timeline-item"):wikitext("(小传数据待补充)") return timeline end local romans = { "Ⅰ", "Ⅱ", "Ⅲ", "Ⅳ", "Ⅴ" } local unlockLevels = { "Lv.20 解锁", "Lv.40 解锁", "Lv.60 解锁", "Lv.80 解锁", "Lv.100 解锁" } for idx, chapter in ipairs(chapters) do local item = timeline:tag("div"):addClass("card_timeline-item") if idx == #chapters then item:addClass("card_timeline-item--last") end item:tag("div"):addClass("card_timeline-dot") item:tag("div"):addClass("card_timeline-unlock") :wikitext(unlockLevels[idx] or ("Lv." .. (idx * 20) .. " 解锁")) local titleDiv = item:tag("div"):addClass("card_timeline-title") titleDiv:tag("span"):addClass("card_timeline-numeral") :wikitext(romans[idx] or tostring(idx)) titleDiv:tag("span"):addClass("card_timeline-chapter"):wikitext(cardTitle or "") titleDiv:tag("span"):addClass("card_timeline-label"):wikitext("/ Story") local bodyDiv = item:tag("div"):addClass("card_timeline-body") local text = chapter.text or "" if text ~= "" then local lines = mw.text.split(text, "\n") for i, line in ipairs(lines) do if line ~= "" then bodyDiv:wikitext(line) end if i < #lines then bodyDiv:tag("br") end end end end return timeline end function p.render(frame) local name = mw.text.trim(frame.args[1] or frame.args.name or "") if name == "" then return '<span class="error">错误:请提供卡片名称,例如 {{#invoke:CardData|render|复仇童谣}}</span>' end local fields = table.concat({ "stylename", "rarity", "character.name", "profession.name", "desire.name", "skill_normal_attack.name", "skill_normal_attack.type", "skill_normal_attack.weapon", "skill_normal_attack.description", "skill_normal_attack.levels.*", "skill_passive.name", "skill_passive.type", "skill_passive.trigger_type", "skill_passive.trigger_value", "skill_passive.tags", "skill_passive.description", "skill_passive.levels.*", "skill_ultimate.name", "skill_ultimate.type", "skill_ultimate.desire_cost", "skill_ultimate.tags", "skill_ultimate.description", "skill_ultimate.levels.*", "feats.stages", "stories.*", "stories.story.*" }, ",") local encodedName = mw.uri.encode(name, "QUERY") local apiUrl = "https://data.saltedkiss.org/items/cards" .. "?fields=" .. mw.uri.encode(fields, "QUERY") .. "&filter[stylename][_eq]=" .. encodedName local rawResponse = frame:preprocess( '{{#get_web_data:url=' .. apiUrl .. '|format=text|data=responseText=__text}}' .. '{{#external_value:responseText}}' ) rawResponse = mw.text.trim(rawResponse or "") local parsed = parseJson(rawResponse) local card = parsed and type(parsed.data) == "table" and parsed.data[1] or nil if not card then return '<span class="error">⚠ 无法加载卡片数据:' .. mw.text.nowiki(name) .. '(response=' .. mw.text.nowiki(rawResponse) .. ')</span>' end local charData = card.character or {} local profData = card.profession or {} local desireData = card.desire or {} local skillNA = card.skill_normal_attack or {} local skillPA = card.skill_passive or {} local skillUL = card.skill_ultimate or {} local stories = card.stories or {} local featsStagesJson = "[]" if card.feats and type(card.feats) == "table" and card.feats[1] then local sr = card.feats[1].stages featsStagesJson = type(sr) == "table" and mw.text.jsonEncode(sr) or type(sr) == "string" and sr or "[]" end local function levelsToJson(skill) if not skill.levels then return "[]" end if type(skill.levels) == "string" then return skill.levels end if type(skill.levels) == "table" then return mw.text.jsonEncode(skill.levels) end return "[]" end skillNA.levels = levelsToJson(skillNA) skillPA.levels = levelsToJson(skillPA) skillUL.levels = levelsToJson(skillUL) local function tagsToJson(skill) if not skill.tags then return "[]" end if type(skill.tags) == "string" then return skill.tags end if type(skill.tags) == "table" then return mw.text.jsonEncode(skill.tags) end return "[]" end skillPA.tags = tagsToJson(skillPA) skillUL.tags = tagsToJson(skillUL) local rarity = tonumber(card.rarity) or 0 local stylename = val(card.stylename) local charName = val(charData.name) local profName = val(profData.name) local desName = val(desireData.name) local root = mw.html.create("div") :addClass("ron-card ron-card--rarity-" .. rarity) :attr("data-rarity", rarity) root:tag("div"):addClass("card_fullscreen-img") root:tag("div"):addClass("card_hero"):css("height", "100vh") local layout = root:tag("div"):addClass("card_content-container") :tag("div"):addClass("card_content-background") :tag("div"):addClass("card_content-inner") :tag("div"):addClass("card_content card_content--layout") local leftCol = layout:tag("div"):addClass("card_content_left") local nc = leftCol:tag("div"):addClass("card_content_name-container") local nr = nc:tag("div"):addClass("card_content_name-row") nr:tag("div"):addClass("card_content_name-icon") nr:tag("div"):addClass("card_content_name-classtext"):wikitext(profName) nr:tag("div"):addClass("card_content_name-icon card_content_name-icon--ml") nr:tag("div"):addClass("card_content_name-classtext"):wikitext(desName) local nt = nc:tag("div"):addClass("card_content_name-text") nt:wikitext(stylename .. " ") nt:tag("span"):addClass("card_accent"):wikitext("·") nt:wikitext(" " .. charName) leftCol:node(makeTitle("信息", "Info")) leftCol:node(makeHr()) leftCol:tag("div"):addClass("card_content_info") :tag("div"):addClass("card_content_info-item") :tag("div"):wikitext("稀有度"):done() :tag("div"):wikitext(rarityStars(rarity)) leftCol:node(makeTitle("等级 100", "Lv. Max")) leftCol:node(makeHr()) leftCol:tag("div"):addClass("card_content_attribute-item"):wikitext("(数据待补充)") leftCol:node(makeTitle("映像", "Reflection")) leftCol:node(makeHr()) leftCol:tag("div"):addClass("card_content_attribute-item"):wikitext("(数据待补充)") leftCol:node(makeTitle("认知", "Cognition")) leftCol:node(makeHr()) leftCol:tag("div"):addClass("card_content_attribute-item"):wikitext("(数据待补充)") local rightCol = layout:tag("div"):addClass("card_content_right") rightCol:node(makeTitle("战斗技能", "Tactical")) rightCol:node(makeHr("card_content-item-hr--mb12")) rightCol:node(makeSkillCard(skillNA, "normal_attack")) rightCol:tag("div"):addClass("card_content_skill-gap") rightCol:node(makeSkillCard(skillPA, "passive")) rightCol:tag("div"):addClass("card_content_skill-gap") rightCol:node(makeSkillCard(skillUL, "ultimate")) rightCol:node(makeTitle("觉醒", "Feat")) rightCol:node(makeHr("card_content-item-hr--mb12")) rightCol:node(makeFeatList(featsStagesJson)) local storySection = rightCol:tag("div"):addClass("card_content_story") local storyHeader = storySection:tag("div"):addClass("card_content_story-header") local storyLeft = storyHeader:tag("div"):addClass("card_content_story-header-left") storyLeft:node(makeTitle("小传", "Story")) storyLeft:node(makeHr("card_content-item-hr--mb12")) storyLeft:tag("div"):addClass("card_content_story-toggle") :attr("data-collapsed", "false") :tag("span"):addClass("story-toggle-text"):wikitext("收起"):done() :tag("span"):addClass("story-toggle-icon"):wikitext("-") storyHeader:tag("div"):addClass("card_content_story-header-spacer") storyHeader:node(makeStoryTimeline(stories, stylename)) rightCol:tag("div"):css("height", "12px"):css("width", "100%") rightCol:node(makeTitle("邀约", "Date")) rightCol:node(makeHr("card_content-item-hr--mb12")) rightCol:tag("div"):addClass("card_content_date") :tag("div"):addClass("card_content_date-track") :tag("ul"):addClass("card_content_date-list") :tag("li"):addClass("card_content_date-item"):wikitext("(邀约数据待补充)") return tostring(root) end return p
-- Module:CardData
-- 用法:{{#invoke:CardData|render|复仇童谣}}
-- 通过 ExternalData 扩展从 Directus API 拉取数据,在服务端渲染完整 HTML
 
local p = {}
 
-- ══════════════════════════════════════════════
-- 工具函数
-- ══════════════════════════════════════════════
 
local function val(v, fallback)
    if v == nil or v == "" then return fallback or "—" end
    return v
end
 
local function rarityStars(n)
    n = tonumber(n) or 0
    return string.rep("★", n)
end
 
local function parseJson(str)
    if not str or str == "" then return nil end
    local ok, result = pcall(mw.text.jsonDecode, str)
    if ok then return result else return nil end
end
 
local function makeTitle(titleText, subtitleText, extraClass)
    local div = mw.html.create("div")
        :addClass("card_content-item-title")
        :addClass("card_content-item-title--mt")
    if extraClass then div:addClass(extraClass) end
    div:wikitext(titleText)
    div:tag("span"):addClass("card_content-item-subtitle"):wikitext(subtitleText)
    return div
end
 
local function makeHr(extraClass)
    local div = mw.html.create("div"):addClass("card_content-item-hr")
    if extraClass then div:addClass(extraClass) end
    return div
end
 
local function makeTriggerLabel(triggerType, triggerValue)
    local span = mw.html.create("span"):addClass("card_content_skill-meta-val")
    if triggerType == "normal_attack" then
        span:wikitext("每进行")
        span:tag("span"):addClass("card_accent"):wikitext(tostring(triggerValue or "?"))
        span:wikitext("次普攻")
    else
        span:wikitext(val(triggerType))
    end
    return span
end
 
local function makeTagsRow(tagsJson)
    local div = mw.html.create("div"):addClass("card_content_skill-tags")
    local tags = parseJson(tagsJson)
    if tags and type(tags) == "table" then
        for _, tag in ipairs(tags) do
            div:tag("div"):addClass("card_content_skill-tag"):wikitext(tag)
        end
    end
    return div
end
 
local function makeUpgradeTable(levelsJson)
    local wrap = mw.html.create("div"):addClass("card_content_skill-upgrade")
    local rows = parseJson(levelsJson)
    if not rows or type(rows) ~= "table" or #rows == 0 then return wrap end
 
    local colCount = 0
    if rows[1] and rows[1].levels then colCount = #rows[1].levels end
 
    local gridClass = "card_content_skill-upgrade-grid"
    if colCount >= 10 then gridClass = gridClass .. " card_content_skill-upgrade-grid--10" end
 
    local grid = wrap:tag("div"):addClass(gridClass)
    grid:tag("div")
    for i = 2, colCount do
        grid:tag("div"):addClass("card_content_skill-upgrade-lv"):wikitext(tostring(i))
    end
 
    for idx, row in ipairs(rows) do
        local labelCell = grid:tag("div"):addClass("card_content_skill-upgrade-row-label")
        labelCell:tag("span"):addClass("card_content_skill-upgrade-badge"):wikitext(tostring(idx))
        labelCell:tag("span"):addClass("card_content_skill-upgrade-badge-text"):wikitext(val(row.name, ""))
        labelCell:tag("span"):addClass("card_content_skill-upgrade-arrow"):wikitext("→")
        if row.levels and type(row.levels) == "table" then
            for _, v in ipairs(row.levels) do
                local cell = grid:tag("div"):addClass("card_content_skill-upgrade-val")
                if v == nil or v == "" or v == "—" then
                    cell:addClass("card_content_skill-upgrade-val--null"):wikitext("—")
                else
                    cell:addClass("card_accent"):wikitext(tostring(v))
                end
            end
        end
    end
    return wrap
end
 
local function makeSkillCard(skillData, skillType)
    local card = mw.html.create("div"):addClass("card_content_skill-card")
    local left = card:tag("div"):addClass("card_content_skill-left")
 
    local titleRow = left:tag("div"):addClass("card_content_skill-title")
    titleRow:tag("div"):addClass("card_content_skill-icon")
    local titleText = titleRow:tag("div"):addClass("card_content_skill-title-text")
 
    local nameRow = titleText:tag("div")
    nameRow:tag("span"):addClass("card_content_skill-name"):wikitext(val(skillData.name))
    nameRow:tag("span"):addClass("card_content_skill-type card_accent--type")
        :wikitext("「" .. val(skillData.type) .. "」")
 
    local metaRow = titleText:tag("div"):addClass("card_content_skill-meta")
    if skillType == "normal_attack" then
        metaRow:wikitext("使用武器 ")
        metaRow:tag("span"):addClass("card_content_skill-meta-val card_accent"):wikitext(val(skillData.weapon))
    elseif skillType == "passive" then
        metaRow:wikitext("触发条件 ")
        metaRow:node(makeTriggerLabel(skillData.trigger_type, skillData.trigger_value))
    elseif skillType == "ultimate" then
        metaRow:wikitext("欲火消耗 ")
        metaRow:tag("span"):addClass("card_content_skill-meta-val")
            :tag("span"):addClass("card_accent"):wikitext(val(skillData.desire_cost))
    end
 
    if skillType == "passive" or skillType == "ultimate" then
        left:node(makeTagsRow(skillData.tags))
    end
    left:tag("div"):addClass("card_content_skill_effect"):wikitext(val(skillData.description))
    card:node(makeUpgradeTable(skillData.levels))
    return card
end
 
local function makeFeatList(stagesJson)
    local ul = mw.html.create("ul"):addClass("card_content_feat-ul")
    local stages = parseJson(stagesJson)
    if not stages or type(stages) ~= "table" then
        ul:tag("li"):wikitext("—")
        return ul
    end
    for _, stage in ipairs(stages) do
        local li = ul:tag("li"):addClass("card_content_feat-list")
        local row = li:tag("div"):addClass("card_content_feat-row")
        local sw = row:tag("div"):addClass("card_content_feat-stage-wrap")
        sw:tag("p"):tag("span"):addClass("card_content_feat-stage"):wikitext("STAGE")
        sw:tag("div"):addClass("card_content_feat-number")
            :wikitext(string.format("%02d", stage.stage or 0))
        local rd = row:tag("div")
        if stage.value and type(stage.value) == "table" then
            for _, v in ipairs(stage.value) do
                if v.description then
                    rd:tag("span"):addClass("card_accent"):wikitext(v.description)
                    rd:tag("br")
                end
            end
        end
        if stage.stat_boosts and type(stage.stat_boosts) == "table" then
            for _, boost in ipairs(stage.stat_boosts) do
                rd:wikitext((boost.type or "") .. "提升" .. (boost.value or ""))
            end
        end
        if stage.extra_name then
            rd:tag("span"):addClass("card_content_feat-stage-cn")
                :wikitext("「" .. stage.extra_name .. "」")
        end
    end
    return ul
end
 
-- ──────────────────────────────────────────────
-- 辅助:小传时间线
-- card.stories = [ { sort, story: [ { id, text }, ... ] } ]
-- cardTitle = card.stylename,作为故事标题展示
-- ──────────────────────────────────────────────
local function makeStoryTimeline(stories, cardTitle)
    local timeline = mw.html.create("div")
        :addClass("card_timeline card_content_story-timeline")
    timeline:tag("div"):addClass("card_timeline-line")
 
    local entry   = stories and type(stories) == "table" and stories[1]
    local chapters = entry and type(entry.story) == "table" and entry.story or {}
 
    if #chapters == 0 then
        timeline:tag("div"):addClass("card_timeline-item"):wikitext("(小传数据待补充)")
        return timeline
    end
 
    local romans       = { "Ⅰ", "Ⅱ", "Ⅲ", "Ⅳ", "Ⅴ" }
    local unlockLevels = { "Lv.20 解锁", "Lv.40 解锁", "Lv.60 解锁", "Lv.80 解锁", "Lv.100 解锁" }
 
    for idx, chapter in ipairs(chapters) do
        local item = timeline:tag("div"):addClass("card_timeline-item")
        if idx == #chapters then item:addClass("card_timeline-item--last") end
 
        item:tag("div"):addClass("card_timeline-dot")
        item:tag("div"):addClass("card_timeline-unlock")
            :wikitext(unlockLevels[idx] or ("Lv." .. (idx * 20) .. " 解锁"))
 
        local titleDiv = item:tag("div"):addClass("card_timeline-title")
        titleDiv:tag("span"):addClass("card_timeline-numeral")
            :wikitext(romans[idx] or tostring(idx))
        titleDiv:tag("span"):addClass("card_timeline-chapter"):wikitext(cardTitle or "")
        titleDiv:tag("span"):addClass("card_timeline-label"):wikitext("/ Story")
 
        local bodyDiv = item:tag("div"):addClass("card_timeline-body")
        local text = chapter.text or ""
        if text ~= "" then
            local lines = mw.text.split(text, "\n")
            for i, line in ipairs(lines) do
                if line ~= "" then bodyDiv:wikitext(line) end
                if i < #lines then bodyDiv:tag("br") end
            end
        end
    end
 
    return timeline
end
 
-- ══════════════════════════════════════════════
-- 主渲染函数
-- ══════════════════════════════════════════════
function p.render(frame)
    local name = mw.text.trim(frame.args[1] or frame.args.name or "")
    if name == "" then
        return '<span class="error">错误:请提供卡片名称,例如 {{#invoke:CardData|render|复仇童谣}}</span>'
    end
 
    -- ── 1. 构造 API URL(与其他关联字段逻辑完全一致,不加额外过滤)──
    local fields = table.concat({
        "stylename", "rarity",
        "character.name", "profession.name", "desire.name",
        "skill_normal_attack.name", "skill_normal_attack.type",
        "skill_normal_attack.weapon", "skill_normal_attack.description",
        "skill_normal_attack.levels.*",
        "skill_passive.name", "skill_passive.type",
        "skill_passive.trigger_type", "skill_passive.trigger_value",
        "skill_passive.tags", "skill_passive.description",
        "skill_passive.levels.*",
        "skill_ultimate.name", "skill_ultimate.type",
        "skill_ultimate.desire_cost", "skill_ultimate.tags",
        "skill_ultimate.description", "skill_ultimate.levels.*",
        "feats.stages",
        "stories.sort",
        "stories.story"
    }, ",")
 
    local encodedName = mw.uri.encode(name, "QUERY")
    local apiUrl = "https://data.saltedkiss.org/items/cards"
        .. "?fields=" .. mw.uri.encode(fields, "QUERY")
        .. "&filter[stylename][_eq]=" .. encodedName
 
    -- ── 2. 拉取原始 JSON ──
    local rawResponse = frame:preprocess(
        '{{#get_web_data:url=' .. apiUrl
        .. '|format=text|data=responseText=__text}}'
        .. '{{#external_value:responseText}}'
    )
    rawResponse = mw.text.trim(rawResponse or "")
 
    -- ── 3. 解析 ──
    local parsed = parseJson(rawResponse)
    local card   = parsed and type(parsed.data) == "table" and parsed.data[1] or nil
 
    if not card then
        return '<span class="error">⚠ 无法加载卡片数据:' .. mw.text.nowiki(name)
            .. '(response=' .. mw.text.nowiki(rawResponse) .. ')</span>'
    end
 
    local charData   = card.character or {}
    local profData   = card.profession or {}
    local desireData = card.desire or {}
    local skillNA   = card.skill_normal_attack or {}
    local skillPA   = card.skill_passive or {}
    local skillUL   = card.skill_ultimate or {}
    local stories   = card.stories or {}
 
    local featsStagesJson = "[]"
    if card.feats and type(card.feats) == "table" and card.feats[1] then
        local sr = card.feats[1].stages
        featsStagesJson = type(sr) == "table" and mw.text.jsonEncode(sr)
                      or type(sr) == "string" and sr or "[]"
    end
 
    local function levelsToJson(skill)
        if not skill.levels then return "[]" end
        if type(skill.levels) == "string" then return skill.levels end
        if type(skill.levels) == "table" then return mw.text.jsonEncode(skill.levels) end
        return "[]"
    end
    skillNA.levels = levelsToJson(skillNA)
    skillPA.levels = levelsToJson(skillPA)
    skillUL.levels = levelsToJson(skillUL)
 
    local function tagsToJson(skill)
        if not skill.tags then return "[]" end
        if type(skill.tags) == "string" then return skill.tags end
        if type(skill.tags) == "table" then return mw.text.jsonEncode(skill.tags) end
        return "[]"
    end
    skillPA.tags = tagsToJson(skillPA)
    skillUL.tags = tagsToJson(skillUL)
 
    -- ── 4. 组装 HTML ──
    local rarity   = tonumber(card.rarity) or 0
    local stylename = val(card.stylename)
    local charName = val(charData.name)
    local profName = val(profData.name)
    local desName   = val(desireData.name)
 
    local root = mw.html.create("div")
        :addClass("ron-card ron-card--rarity-" .. rarity)
        :attr("data-rarity", rarity)
 
    root:tag("div"):addClass("card_fullscreen-img")
    root:tag("div"):addClass("card_hero"):css("height", "100vh")
 
    local layout = root:tag("div"):addClass("card_content-container")
        :tag("div"):addClass("card_content-background")
        :tag("div"):addClass("card_content-inner")
        :tag("div"):addClass("card_content card_content--layout")
 
    -- 左栏
    local leftCol = layout:tag("div"):addClass("card_content_left")
    local nc = leftCol:tag("div"):addClass("card_content_name-container")
    local nr = nc:tag("div"):addClass("card_content_name-row")
    nr:tag("div"):addClass("card_content_name-icon")
    nr:tag("div"):addClass("card_content_name-classtext"):wikitext(profName)
    nr:tag("div"):addClass("card_content_name-icon card_content_name-icon--ml")
    nr:tag("div"):addClass("card_content_name-classtext"):wikitext(desName)
    local nt = nc:tag("div"):addClass("card_content_name-text")
    nt:wikitext(stylename .. " ")
    nt:tag("span"):addClass("card_accent"):wikitext("·")
    nt:wikitext(" " .. charName)
 
    leftCol:node(makeTitle("信息", "Info"))
    leftCol:node(makeHr())
    leftCol:tag("div"):addClass("card_content_info")
        :tag("div"):addClass("card_content_info-item")
        :tag("div"):wikitext("稀有度"):done()
        :tag("div"):wikitext(rarityStars(rarity))
 
    leftCol:node(makeTitle("等级 100", "Lv. Max"))
    leftCol:node(makeHr())
    leftCol:tag("div"):addClass("card_content_attribute-item"):wikitext("(数据待补充)")
    leftCol:node(makeTitle("映像", "Reflection"))
    leftCol:node(makeHr())
    leftCol:tag("div"):addClass("card_content_attribute-item"):wikitext("(数据待补充)")
    leftCol:node(makeTitle("认知", "Cognition"))
    leftCol:node(makeHr())
    leftCol:tag("div"):addClass("card_content_attribute-item"):wikitext("(数据待补充)")
 
    -- 右栏
    local rightCol = layout:tag("div"):addClass("card_content_right")
 
    rightCol:node(makeTitle("战斗技能", "Tactical"))
    rightCol:node(makeHr("card_content-item-hr--mb12"))
    rightCol:node(makeSkillCard(skillNA, "normal_attack"))
    rightCol:tag("div"):addClass("card_content_skill-gap")
    rightCol:node(makeSkillCard(skillPA, "passive"))
    rightCol:tag("div"):addClass("card_content_skill-gap")
    rightCol:node(makeSkillCard(skillUL, "ultimate"))
 
    rightCol:node(makeTitle("觉醒", "Feat"))
    rightCol:node(makeHr("card_content-item-hr--mb12"))
    rightCol:node(makeFeatList(featsStagesJson))
 
    -- 小传
    local storySection = rightCol:tag("div"):addClass("card_content_story")
    local storyHeader = storySection:tag("div"):addClass("card_content_story-header")
    local storyLeft   = storyHeader:tag("div"):addClass("card_content_story-header-left")
    storyLeft:node(makeTitle("小传", "Story"))
    storyLeft:node(makeHr("card_content-item-hr--mb12"))
    storyLeft:tag("div"):addClass("card_content_story-toggle")
        :attr("data-collapsed", "false")
        :tag("span"):addClass("story-toggle-text"):wikitext("收起"):done()
        :tag("span"):addClass("story-toggle-icon"):wikitext("-")
    storyHeader:tag("div"):addClass("card_content_story-header-spacer")
    storyHeader:node(makeStoryTimeline(stories, stylename))
 
    -- 邀约(待补充)
    rightCol:tag("div"):css("height", "12px"):css("width", "100%")
    rightCol:node(makeTitle("邀约", "Date"))
    rightCol:node(makeHr("card_content-item-hr--mb12"))
    rightCol:tag("div"):addClass("card_content_date")
        :tag("div"):addClass("card_content_date-track")
        :tag("ul"):addClass("card_content_date-list")
        :tag("li"):addClass("card_content_date-item"):wikitext("(邀约数据待补充)")
 
    return tostring(root) .. frame:expandTemplate{ title = "cardcss" }
end
 
return p

2026年3月11日 (三) 21:32的版本

此模块的文档可以在模块:CardData/doc创建

-- Module:CardData
-- 用法:{{#invoke:CardData|render|复仇童谣}}
-- 通过 ExternalData 扩展从 Directus API 拉取数据,在服务端渲染完整 HTML

local p = {}

-- ══════════════════════════════════════════════
-- 工具函数
-- ══════════════════════════════════════════════

local function val(v, fallback)
    if v == nil or v == "" then return fallback or "—" end
    return v
end

local function rarityStars(n)
    n = tonumber(n) or 0
    return string.rep("★", n)
end

local function parseJson(str)
    if not str or str == "" then return nil end
    local ok, result = pcall(mw.text.jsonDecode, str)
    if ok then return result else return nil end
end

local function makeTitle(titleText, subtitleText, extraClass)
    local div = mw.html.create("div")
        :addClass("card_content-item-title")
        :addClass("card_content-item-title--mt")
    if extraClass then div:addClass(extraClass) end
    div:wikitext(titleText)
    div:tag("span"):addClass("card_content-item-subtitle"):wikitext(subtitleText)
    return div
end

local function makeHr(extraClass)
    local div = mw.html.create("div"):addClass("card_content-item-hr")
    if extraClass then div:addClass(extraClass) end
    return div
end

local function makeTriggerLabel(triggerType, triggerValue)
    local span = mw.html.create("span"):addClass("card_content_skill-meta-val")
    if triggerType == "normal_attack" then
        span:wikitext("每进行")
        span:tag("span"):addClass("card_accent"):wikitext(tostring(triggerValue or "?"))
        span:wikitext("次普攻")
    else
        span:wikitext(val(triggerType))
    end
    return span
end

local function makeTagsRow(tagsJson)
    local div = mw.html.create("div"):addClass("card_content_skill-tags")
    local tags = parseJson(tagsJson)
    if tags and type(tags) == "table" then
        for _, tag in ipairs(tags) do
            div:tag("div"):addClass("card_content_skill-tag"):wikitext(tag)
        end
    end
    return div
end

local function makeUpgradeTable(levelsJson)
    local wrap = mw.html.create("div"):addClass("card_content_skill-upgrade")
    local rows = parseJson(levelsJson)
    if not rows or type(rows) ~= "table" or #rows == 0 then return wrap end

    local colCount = 0
    if rows[1] and rows[1].levels then colCount = #rows[1].levels end

    local gridClass = "card_content_skill-upgrade-grid"
    if colCount >= 10 then gridClass = gridClass .. " card_content_skill-upgrade-grid--10" end

    local grid = wrap:tag("div"):addClass(gridClass)
    grid:tag("div")
    for i = 2, colCount do
        grid:tag("div"):addClass("card_content_skill-upgrade-lv"):wikitext(tostring(i))
    end

    for idx, row in ipairs(rows) do
        local labelCell = grid:tag("div"):addClass("card_content_skill-upgrade-row-label")
        labelCell:tag("span"):addClass("card_content_skill-upgrade-badge"):wikitext(tostring(idx))
        labelCell:tag("span"):addClass("card_content_skill-upgrade-badge-text"):wikitext(val(row.name, ""))
        labelCell:tag("span"):addClass("card_content_skill-upgrade-arrow"):wikitext("→")
        if row.levels and type(row.levels) == "table" then
            for _, v in ipairs(row.levels) do
                local cell = grid:tag("div"):addClass("card_content_skill-upgrade-val")
                if v == nil or v == "" or v == "—" then
                    cell:addClass("card_content_skill-upgrade-val--null"):wikitext("—")
                else
                    cell:addClass("card_accent"):wikitext(tostring(v))
                end
            end
        end
    end
    return wrap
end

local function makeSkillCard(skillData, skillType)
    local card = mw.html.create("div"):addClass("card_content_skill-card")
    local left = card:tag("div"):addClass("card_content_skill-left")

    local titleRow = left:tag("div"):addClass("card_content_skill-title")
    titleRow:tag("div"):addClass("card_content_skill-icon")
    local titleText = titleRow:tag("div"):addClass("card_content_skill-title-text")

    local nameRow = titleText:tag("div")
    nameRow:tag("span"):addClass("card_content_skill-name"):wikitext(val(skillData.name))
    nameRow:tag("span"):addClass("card_content_skill-type card_accent--type")
        :wikitext("「" .. val(skillData.type) .. "」")

    local metaRow = titleText:tag("div"):addClass("card_content_skill-meta")
    if skillType == "normal_attack" then
        metaRow:wikitext("使用武器 ")
        metaRow:tag("span"):addClass("card_content_skill-meta-val card_accent"):wikitext(val(skillData.weapon))
    elseif skillType == "passive" then
        metaRow:wikitext("触发条件 ")
        metaRow:node(makeTriggerLabel(skillData.trigger_type, skillData.trigger_value))
    elseif skillType == "ultimate" then
        metaRow:wikitext("欲火消耗 ")
        metaRow:tag("span"):addClass("card_content_skill-meta-val")
            :tag("span"):addClass("card_accent"):wikitext(val(skillData.desire_cost))
    end

    if skillType == "passive" or skillType == "ultimate" then
        left:node(makeTagsRow(skillData.tags))
    end
    left:tag("div"):addClass("card_content_skill_effect"):wikitext(val(skillData.description))
    card:node(makeUpgradeTable(skillData.levels))
    return card
end

local function makeFeatList(stagesJson)
    local ul = mw.html.create("ul"):addClass("card_content_feat-ul")
    local stages = parseJson(stagesJson)
    if not stages or type(stages) ~= "table" then
        ul:tag("li"):wikitext("—")
        return ul
    end
    for _, stage in ipairs(stages) do
        local li  = ul:tag("li"):addClass("card_content_feat-list")
        local row = li:tag("div"):addClass("card_content_feat-row")
        local sw  = row:tag("div"):addClass("card_content_feat-stage-wrap")
        sw:tag("p"):tag("span"):addClass("card_content_feat-stage"):wikitext("STAGE")
        sw:tag("div"):addClass("card_content_feat-number")
            :wikitext(string.format("%02d", stage.stage or 0))
        local rd = row:tag("div")
        if stage.value and type(stage.value) == "table" then
            for _, v in ipairs(stage.value) do
                if v.description then
                    rd:tag("span"):addClass("card_accent"):wikitext(v.description)
                    rd:tag("br")
                end
            end
        end
        if stage.stat_boosts and type(stage.stat_boosts) == "table" then
            for _, boost in ipairs(stage.stat_boosts) do
                rd:wikitext((boost.type or "") .. "提升" .. (boost.value or ""))
            end
        end
        if stage.extra_name then
            rd:tag("span"):addClass("card_content_feat-stage-cn")
                :wikitext("「" .. stage.extra_name .. "」")
        end
    end
    return ul
end

-- ──────────────────────────────────────────────
-- 辅助:小传时间线
-- card.stories = [ { sort, story: [ { id, text }, ... ] } ]
-- cardTitle = card.stylename,作为故事标题展示
-- ──────────────────────────────────────────────
local function makeStoryTimeline(stories, cardTitle)
    local timeline = mw.html.create("div")
        :addClass("card_timeline card_content_story-timeline")
    timeline:tag("div"):addClass("card_timeline-line")

    local entry    = stories and type(stories) == "table" and stories[1]
    local chapters = entry and type(entry.story) == "table" and entry.story or {}

    if #chapters == 0 then
        timeline:tag("div"):addClass("card_timeline-item"):wikitext("(小传数据待补充)")
        return timeline
    end

    local romans       = { "Ⅰ", "Ⅱ", "Ⅲ", "Ⅳ", "Ⅴ" }
    local unlockLevels = { "Lv.20 解锁", "Lv.40 解锁", "Lv.60 解锁", "Lv.80 解锁", "Lv.100 解锁" }

    for idx, chapter in ipairs(chapters) do
        local item = timeline:tag("div"):addClass("card_timeline-item")
        if idx == #chapters then item:addClass("card_timeline-item--last") end

        item:tag("div"):addClass("card_timeline-dot")
        item:tag("div"):addClass("card_timeline-unlock")
            :wikitext(unlockLevels[idx] or ("Lv." .. (idx * 20) .. " 解锁"))

        local titleDiv = item:tag("div"):addClass("card_timeline-title")
        titleDiv:tag("span"):addClass("card_timeline-numeral")
            :wikitext(romans[idx] or tostring(idx))
        titleDiv:tag("span"):addClass("card_timeline-chapter"):wikitext(cardTitle or "")
        titleDiv:tag("span"):addClass("card_timeline-label"):wikitext("/ Story")

        local bodyDiv = item:tag("div"):addClass("card_timeline-body")
        local text = chapter.text or ""
        if text ~= "" then
            local lines = mw.text.split(text, "\n")
            for i, line in ipairs(lines) do
                if line ~= "" then bodyDiv:wikitext(line) end
                if i < #lines then bodyDiv:tag("br") end
            end
        end
    end

    return timeline
end

-- ══════════════════════════════════════════════
-- 主渲染函数
-- ══════════════════════════════════════════════
function p.render(frame)
    local name = mw.text.trim(frame.args[1] or frame.args.name or "")
    if name == "" then
        return '<span class="error">错误:请提供卡片名称,例如 {{#invoke:CardData|render|复仇童谣}}</span>'
    end

    -- ── 1. 构造 API URL(与其他关联字段逻辑完全一致,不加额外过滤)──
    local fields = table.concat({
        "stylename", "rarity",
        "character.name", "profession.name", "desire.name",
        "skill_normal_attack.name", "skill_normal_attack.type",
        "skill_normal_attack.weapon", "skill_normal_attack.description",
        "skill_normal_attack.levels.*",
        "skill_passive.name", "skill_passive.type",
        "skill_passive.trigger_type", "skill_passive.trigger_value",
        "skill_passive.tags", "skill_passive.description",
        "skill_passive.levels.*",
        "skill_ultimate.name", "skill_ultimate.type",
        "skill_ultimate.desire_cost", "skill_ultimate.tags",
        "skill_ultimate.description", "skill_ultimate.levels.*",
        "feats.stages",
        "stories.sort",
        "stories.story"
    }, ",")

    local encodedName = mw.uri.encode(name, "QUERY")
    local apiUrl = "https://data.saltedkiss.org/items/cards"
        .. "?fields=" .. mw.uri.encode(fields, "QUERY")
        .. "&filter[stylename][_eq]=" .. encodedName

    -- ── 2. 拉取原始 JSON ──
    local rawResponse = frame:preprocess(
        '{{#get_web_data:url=' .. apiUrl
        .. '|format=text|data=responseText=__text}}'
        .. '{{#external_value:responseText}}'
    )
    rawResponse = mw.text.trim(rawResponse or "")

    -- ── 3. 解析 ──
    local parsed = parseJson(rawResponse)
    local card   = parsed and type(parsed.data) == "table" and parsed.data[1] or nil

    if not card then
        return '<span class="error">⚠ 无法加载卡片数据:' .. mw.text.nowiki(name)
            .. '(response=' .. mw.text.nowiki(rawResponse) .. ')</span>'
    end

    local charData   = card.character or {}
    local profData   = card.profession or {}
    local desireData = card.desire or {}
    local skillNA    = card.skill_normal_attack or {}
    local skillPA    = card.skill_passive or {}
    local skillUL    = card.skill_ultimate or {}
    local stories    = card.stories or {}

    local featsStagesJson = "[]"
    if card.feats and type(card.feats) == "table" and card.feats[1] then
        local sr = card.feats[1].stages
        featsStagesJson = type(sr) == "table" and mw.text.jsonEncode(sr)
                       or type(sr) == "string" and sr or "[]"
    end

    local function levelsToJson(skill)
        if not skill.levels then return "[]" end
        if type(skill.levels) == "string" then return skill.levels end
        if type(skill.levels) == "table"  then return mw.text.jsonEncode(skill.levels) end
        return "[]"
    end
    skillNA.levels = levelsToJson(skillNA)
    skillPA.levels = levelsToJson(skillPA)
    skillUL.levels = levelsToJson(skillUL)

    local function tagsToJson(skill)
        if not skill.tags then return "[]" end
        if type(skill.tags) == "string" then return skill.tags end
        if type(skill.tags) == "table"  then return mw.text.jsonEncode(skill.tags) end
        return "[]"
    end
    skillPA.tags = tagsToJson(skillPA)
    skillUL.tags = tagsToJson(skillUL)

    -- ── 4. 组装 HTML ──
    local rarity    = tonumber(card.rarity) or 0
    local stylename = val(card.stylename)
    local charName  = val(charData.name)
    local profName  = val(profData.name)
    local desName   = val(desireData.name)

    local root = mw.html.create("div")
        :addClass("ron-card ron-card--rarity-" .. rarity)
        :attr("data-rarity", rarity)

    root:tag("div"):addClass("card_fullscreen-img")
    root:tag("div"):addClass("card_hero"):css("height", "100vh")

    local layout = root:tag("div"):addClass("card_content-container")
        :tag("div"):addClass("card_content-background")
        :tag("div"):addClass("card_content-inner")
        :tag("div"):addClass("card_content card_content--layout")

    -- 左栏
    local leftCol = layout:tag("div"):addClass("card_content_left")
    local nc = leftCol:tag("div"):addClass("card_content_name-container")
    local nr = nc:tag("div"):addClass("card_content_name-row")
    nr:tag("div"):addClass("card_content_name-icon")
    nr:tag("div"):addClass("card_content_name-classtext"):wikitext(profName)
    nr:tag("div"):addClass("card_content_name-icon card_content_name-icon--ml")
    nr:tag("div"):addClass("card_content_name-classtext"):wikitext(desName)
    local nt = nc:tag("div"):addClass("card_content_name-text")
    nt:wikitext(stylename .. " ")
    nt:tag("span"):addClass("card_accent"):wikitext("·")
    nt:wikitext(" " .. charName)

    leftCol:node(makeTitle("信息", "Info"))
    leftCol:node(makeHr())
    leftCol:tag("div"):addClass("card_content_info")
        :tag("div"):addClass("card_content_info-item")
        :tag("div"):wikitext("稀有度"):done()
        :tag("div"):wikitext(rarityStars(rarity))

    leftCol:node(makeTitle("等级 100", "Lv. Max"))
    leftCol:node(makeHr())
    leftCol:tag("div"):addClass("card_content_attribute-item"):wikitext("(数据待补充)")
    leftCol:node(makeTitle("映像", "Reflection"))
    leftCol:node(makeHr())
    leftCol:tag("div"):addClass("card_content_attribute-item"):wikitext("(数据待补充)")
    leftCol:node(makeTitle("认知", "Cognition"))
    leftCol:node(makeHr())
    leftCol:tag("div"):addClass("card_content_attribute-item"):wikitext("(数据待补充)")

    -- 右栏
    local rightCol = layout:tag("div"):addClass("card_content_right")

    rightCol:node(makeTitle("战斗技能", "Tactical"))
    rightCol:node(makeHr("card_content-item-hr--mb12"))
    rightCol:node(makeSkillCard(skillNA, "normal_attack"))
    rightCol:tag("div"):addClass("card_content_skill-gap")
    rightCol:node(makeSkillCard(skillPA, "passive"))
    rightCol:tag("div"):addClass("card_content_skill-gap")
    rightCol:node(makeSkillCard(skillUL, "ultimate"))

    rightCol:node(makeTitle("觉醒", "Feat"))
    rightCol:node(makeHr("card_content-item-hr--mb12"))
    rightCol:node(makeFeatList(featsStagesJson))

    -- 小传
    local storySection = rightCol:tag("div"):addClass("card_content_story")
    local storyHeader  = storySection:tag("div"):addClass("card_content_story-header")
    local storyLeft    = storyHeader:tag("div"):addClass("card_content_story-header-left")
    storyLeft:node(makeTitle("小传", "Story"))
    storyLeft:node(makeHr("card_content-item-hr--mb12"))
    storyLeft:tag("div"):addClass("card_content_story-toggle")
        :attr("data-collapsed", "false")
        :tag("span"):addClass("story-toggle-text"):wikitext("收起"):done()
        :tag("span"):addClass("story-toggle-icon"):wikitext("-")
    storyHeader:tag("div"):addClass("card_content_story-header-spacer")
    storyHeader:node(makeStoryTimeline(stories, stylename))

    -- 邀约(待补充)
    rightCol:tag("div"):css("height", "12px"):css("width", "100%")
    rightCol:node(makeTitle("邀约", "Date"))
    rightCol:node(makeHr("card_content-item-hr--mb12"))
    rightCol:tag("div"):addClass("card_content_date")
        :tag("div"):addClass("card_content_date-track")
        :tag("ul"):addClass("card_content_date-list")
        :tag("li"):addClass("card_content_date-item"):wikitext("(邀约数据待补充)")

    return tostring(root) .. frame:expandTemplate{ title = "cardcss" }
end

return p