模块:CardData:修订间差异
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无编辑摘要 |
适配新 stories 结构:story_id+text 平铺数组;_v=5 绕缓存 (via update-page on MediaWiki MCP Server) |
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-- Module:CardData | -- Module:CardData | ||
-- 用法:{{#invoke:CardData|render|复仇童谣}} | -- 用法:{{#invoke:CardData|render|复仇童谣}} | ||
local p = {} | local p = {} | ||
local function val(v, fallback) | local function val(v, fallback) | ||
| 第68行: | 第63行: | ||
local rows = parseJson(levelsJson) | local rows = parseJson(levelsJson) | ||
if not rows or type(rows) ~= "table" or #rows == 0 then return wrap end | if not rows or type(rows) ~= "table" or #rows == 0 then return wrap end | ||
local colCount = 0 | local colCount = 0 | ||
if rows[1] and rows[1].levels then colCount = #rows[1].levels end | if rows[1] and rows[1].levels then colCount = #rows[1].levels end | ||
local gridClass = "card_content_skill-upgrade-grid" | local gridClass = "card_content_skill-upgrade-grid" | ||
if colCount >= 10 then gridClass = gridClass .. " card_content_skill-upgrade-grid--10" end | if colCount >= 10 then gridClass = gridClass .. " card_content_skill-upgrade-grid--10" end | ||
local grid = wrap:tag("div"):addClass(gridClass) | local grid = wrap:tag("div"):addClass(gridClass) | ||
grid:tag("div") | grid:tag("div") | ||
| 第80行: | 第72行: | ||
grid:tag("div"):addClass("card_content_skill-upgrade-lv"):wikitext(tostring(i)) | grid:tag("div"):addClass("card_content_skill-upgrade-lv"):wikitext(tostring(i)) | ||
end | end | ||
for idx, row in ipairs(rows) do | for idx, row in ipairs(rows) do | ||
local labelCell = grid:tag("div"):addClass("card_content_skill-upgrade-row-label") | local labelCell = grid:tag("div"):addClass("card_content_skill-upgrade-row-label") | ||
| 第103行: | 第94行: | ||
local card = mw.html.create("div"):addClass("card_content_skill-card") | local card = mw.html.create("div"):addClass("card_content_skill-card") | ||
local left = card:tag("div"):addClass("card_content_skill-left") | local left = card:tag("div"):addClass("card_content_skill-left") | ||
local titleRow = left:tag("div"):addClass("card_content_skill-title") | local titleRow = left:tag("div"):addClass("card_content_skill-title") | ||
titleRow:tag("div"):addClass("card_content_skill-icon") | titleRow:tag("div"):addClass("card_content_skill-icon") | ||
local titleText = titleRow:tag("div"):addClass("card_content_skill-title-text") | local titleText = titleRow:tag("div"):addClass("card_content_skill-title-text") | ||
local nameRow = titleText:tag("div") | local nameRow = titleText:tag("div") | ||
nameRow:tag("span"):addClass("card_content_skill-name"):wikitext(val(skillData.name)) | nameRow:tag("span"):addClass("card_content_skill-name"):wikitext(val(skillData.name)) | ||
nameRow:tag("span"):addClass("card_content_skill-type card_accent--type") | nameRow:tag("span"):addClass("card_content_skill-type card_accent--type") | ||
:wikitext("「" .. val(skillData.type) .. "」") | :wikitext("「" .. val(skillData.type) .. "」") | ||
local metaRow = titleText:tag("div"):addClass("card_content_skill-meta") | local metaRow = titleText:tag("div"):addClass("card_content_skill-meta") | ||
if skillType == "normal_attack" then | if skillType == "normal_attack" then | ||
| 第125行: | 第113行: | ||
:tag("span"):addClass("card_accent"):wikitext(val(skillData.desire_cost)) | :tag("span"):addClass("card_accent"):wikitext(val(skillData.desire_cost)) | ||
end | end | ||
if skillType == "passive" or skillType == "ultimate" then | if skillType == "passive" or skillType == "ultimate" then | ||
left:node(makeTagsRow(skillData.tags)) | left:node(makeTagsRow(skillData.tags)) | ||
| 第171行: | 第158行: | ||
-- ────────────────────────────────────────────── | -- ────────────────────────────────────────────── | ||
-- | -- 小传时间线 | ||
-- | -- stories = [ { story_id, text }, ... ],按 story_id 顺序排列 | ||
-- ────────────────────────────────────────────── | -- ────────────────────────────────────────────── | ||
local function makeStoryTimeline(stories, cardTitle) | local function makeStoryTimeline(stories, cardTitle) | ||
| 第215行: | 第201行: | ||
end | end | ||
function p.render(frame) | function p.render(frame) | ||
local name = mw.text.trim(frame.args[1] or frame.args.name or "") | local name = mw.text.trim(frame.args[1] or frame.args.name or "") | ||
| 第224行: | 第207行: | ||
end | end | ||
local fields = table.concat({ | local fields = table.concat({ | ||
"stylename", "rarity", | "stylename", "rarity", | ||
| 第239行: | 第221行: | ||
"skill_ultimate.description", "skill_ultimate.levels.*", | "skill_ultimate.description", "skill_ultimate.levels.*", | ||
"feats.stages", | "feats.stages", | ||
"stories. | "stories.story_id", | ||
"stories.text" | "stories.text" | ||
}, ",") | }, ",") | ||
| 第247行: | 第229行: | ||
.. "?fields=" .. mw.uri.encode(fields, "QUERY") | .. "?fields=" .. mw.uri.encode(fields, "QUERY") | ||
.. "&filter[stylename][_eq]=" .. encodedName | .. "&filter[stylename][_eq]=" .. encodedName | ||
.. "&_v=5" | |||
local rawResponse = frame:preprocess( | local rawResponse = frame:preprocess( | ||
'{{#get_web_data:url=' .. apiUrl | '{{#get_web_data:url=' .. apiUrl | ||
| 第256行: | 第238行: | ||
rawResponse = mw.text.trim(rawResponse or "") | rawResponse = mw.text.trim(rawResponse or "") | ||
local parsed = parseJson(rawResponse) | local parsed = parseJson(rawResponse) | ||
local card = parsed and type(parsed.data) == "table" and parsed.data[1] or nil | local card = parsed and type(parsed.data) == "table" and parsed.data[1] or nil | ||
| 第299行: | 第280行: | ||
skillUL.tags = tagsToJson(skillUL) | skillUL.tags = tagsToJson(skillUL) | ||
local rarity = tonumber(card.rarity) or 0 | local rarity = tonumber(card.rarity) or 0 | ||
local stylename = val(card.stylename) | local stylename = val(card.stylename) | ||
| 第318行: | 第298行: | ||
:tag("div"):addClass("card_content card_content--layout") | :tag("div"):addClass("card_content card_content--layout") | ||
local leftCol = layout:tag("div"):addClass("card_content_left") | local leftCol = layout:tag("div"):addClass("card_content_left") | ||
local nc = leftCol:tag("div"):addClass("card_content_name-container") | local nc = leftCol:tag("div"):addClass("card_content_name-container") | ||
| 第337行: | 第316行: | ||
:tag("div"):wikitext("稀有度"):done() | :tag("div"):wikitext("稀有度"):done() | ||
:tag("div"):wikitext(rarityStars(rarity)) | :tag("div"):wikitext(rarityStars(rarity)) | ||
leftCol:node(makeTitle("等级 100", "Lv. Max")) | leftCol:node(makeTitle("等级 100", "Lv. Max")) | ||
leftCol:node(makeHr()) | leftCol:node(makeHr()) | ||
| 第348行: | 第326行: | ||
leftCol:tag("div"):addClass("card_content_attribute-item"):wikitext("(数据待补充)") | leftCol:tag("div"):addClass("card_content_attribute-item"):wikitext("(数据待补充)") | ||
local rightCol = layout:tag("div"):addClass("card_content_right") | local rightCol = layout:tag("div"):addClass("card_content_right") | ||
rightCol:node(makeTitle("战斗技能", "Tactical")) | rightCol:node(makeTitle("战斗技能", "Tactical")) | ||
rightCol:node(makeHr("card_content-item-hr--mb12")) | rightCol:node(makeHr("card_content-item-hr--mb12")) | ||
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rightCol:node(makeFeatList(featsStagesJson)) | rightCol:node(makeFeatList(featsStagesJson)) | ||
local storySection = rightCol:tag("div"):addClass("card_content_story") | local storySection = rightCol:tag("div"):addClass("card_content_story") | ||
local storyHeader = storySection:tag("div"):addClass("card_content_story-header") | local storyHeader = storySection:tag("div"):addClass("card_content_story-header") | ||
| 第376行: | 第351行: | ||
storyHeader:node(makeStoryTimeline(stories, stylename)) | storyHeader:node(makeStoryTimeline(stories, stylename)) | ||
rightCol:tag("div"):css("height", "12px"):css("width", "100%") | rightCol:tag("div"):css("height", "12px"):css("width", "100%") | ||
rightCol:node(makeTitle("邀约", "Date")) | rightCol:node(makeTitle("邀约", "Date")) | ||
2026年3月12日 (四) 12:23的版本
此模块的文档可以在模块:CardData/doc创建
-- Module:CardData
-- 用法:{{#invoke:CardData|render|复仇童谣}}
local p = {}
local function val(v, fallback)
if v == nil or v == "" then return fallback or "—" end
return v
end
local function rarityStars(n)
n = tonumber(n) or 0
return string.rep("★", n)
end
local function parseJson(str)
if not str or str == "" then return nil end
local ok, result = pcall(mw.text.jsonDecode, str)
if ok then return result else return nil end
end
local function makeTitle(titleText, subtitleText, extraClass)
local div = mw.html.create("div")
:addClass("card_content-item-title")
:addClass("card_content-item-title--mt")
if extraClass then div:addClass(extraClass) end
div:wikitext(titleText)
div:tag("span"):addClass("card_content-item-subtitle"):wikitext(subtitleText)
return div
end
local function makeHr(extraClass)
local div = mw.html.create("div"):addClass("card_content-item-hr")
if extraClass then div:addClass(extraClass) end
return div
end
local function makeTriggerLabel(triggerType, triggerValue)
local span = mw.html.create("span"):addClass("card_content_skill-meta-val")
if triggerType == "normal_attack" then
span:wikitext("每进行")
span:tag("span"):addClass("card_accent"):wikitext(tostring(triggerValue or "?"))
span:wikitext("次普攻")
else
span:wikitext(val(triggerType))
end
return span
end
local function makeTagsRow(tagsJson)
local div = mw.html.create("div"):addClass("card_content_skill-tags")
local tags = parseJson(tagsJson)
if tags and type(tags) == "table" then
for _, tag in ipairs(tags) do
div:tag("div"):addClass("card_content_skill-tag"):wikitext(tag)
end
end
return div
end
local function makeUpgradeTable(levelsJson)
local wrap = mw.html.create("div"):addClass("card_content_skill-upgrade")
local rows = parseJson(levelsJson)
if not rows or type(rows) ~= "table" or #rows == 0 then return wrap end
local colCount = 0
if rows[1] and rows[1].levels then colCount = #rows[1].levels end
local gridClass = "card_content_skill-upgrade-grid"
if colCount >= 10 then gridClass = gridClass .. " card_content_skill-upgrade-grid--10" end
local grid = wrap:tag("div"):addClass(gridClass)
grid:tag("div")
for i = 2, colCount do
grid:tag("div"):addClass("card_content_skill-upgrade-lv"):wikitext(tostring(i))
end
for idx, row in ipairs(rows) do
local labelCell = grid:tag("div"):addClass("card_content_skill-upgrade-row-label")
labelCell:tag("span"):addClass("card_content_skill-upgrade-badge"):wikitext(tostring(idx))
labelCell:tag("span"):addClass("card_content_skill-upgrade-badge-text"):wikitext(val(row.name, ""))
labelCell:tag("span"):addClass("card_content_skill-upgrade-arrow"):wikitext("→")
if row.levels and type(row.levels) == "table" then
for _, v in ipairs(row.levels) do
local cell = grid:tag("div"):addClass("card_content_skill-upgrade-val")
if v == nil or v == "" or v == "—" then
cell:addClass("card_content_skill-upgrade-val--null"):wikitext("—")
else
cell:addClass("card_accent"):wikitext(tostring(v))
end
end
end
end
return wrap
end
local function makeSkillCard(skillData, skillType)
local card = mw.html.create("div"):addClass("card_content_skill-card")
local left = card:tag("div"):addClass("card_content_skill-left")
local titleRow = left:tag("div"):addClass("card_content_skill-title")
titleRow:tag("div"):addClass("card_content_skill-icon")
local titleText = titleRow:tag("div"):addClass("card_content_skill-title-text")
local nameRow = titleText:tag("div")
nameRow:tag("span"):addClass("card_content_skill-name"):wikitext(val(skillData.name))
nameRow:tag("span"):addClass("card_content_skill-type card_accent--type")
:wikitext("「" .. val(skillData.type) .. "」")
local metaRow = titleText:tag("div"):addClass("card_content_skill-meta")
if skillType == "normal_attack" then
metaRow:wikitext("使用武器 ")
metaRow:tag("span"):addClass("card_content_skill-meta-val card_accent"):wikitext(val(skillData.weapon))
elseif skillType == "passive" then
metaRow:wikitext("触发条件 ")
metaRow:node(makeTriggerLabel(skillData.trigger_type, skillData.trigger_value))
elseif skillType == "ultimate" then
metaRow:wikitext("欲火消耗 ")
metaRow:tag("span"):addClass("card_content_skill-meta-val")
:tag("span"):addClass("card_accent"):wikitext(val(skillData.desire_cost))
end
if skillType == "passive" or skillType == "ultimate" then
left:node(makeTagsRow(skillData.tags))
end
left:tag("div"):addClass("card_content_skill_effect"):wikitext(val(skillData.description))
card:node(makeUpgradeTable(skillData.levels))
return card
end
local function makeFeatList(stagesJson)
local ul = mw.html.create("ul"):addClass("card_content_feat-ul")
local stages = parseJson(stagesJson)
if not stages or type(stages) ~= "table" then
ul:tag("li"):wikitext("—")
return ul
end
for _, stage in ipairs(stages) do
local li = ul:tag("li"):addClass("card_content_feat-list")
local row = li:tag("div"):addClass("card_content_feat-row")
local sw = row:tag("div"):addClass("card_content_feat-stage-wrap")
sw:tag("p"):tag("span"):addClass("card_content_feat-stage"):wikitext("STAGE")
sw:tag("div"):addClass("card_content_feat-number")
:wikitext(string.format("%02d", stage.stage or 0))
local rd = row:tag("div")
if stage.value and type(stage.value) == "table" then
for _, v in ipairs(stage.value) do
if v.description then
rd:tag("span"):addClass("card_accent"):wikitext(v.description)
rd:tag("br")
end
end
end
if stage.stat_boosts and type(stage.stat_boosts) == "table" then
for _, boost in ipairs(stage.stat_boosts) do
rd:wikitext((boost.type or "") .. "提升" .. (boost.value or ""))
end
end
if stage.extra_name then
rd:tag("span"):addClass("card_content_feat-stage-cn")
:wikitext("「" .. stage.extra_name .. "」")
end
end
return ul
end
-- ──────────────────────────────────────────────
-- 小传时间线
-- stories = [ { story_id, text }, ... ],按 story_id 顺序排列
-- ──────────────────────────────────────────────
local function makeStoryTimeline(stories, cardTitle)
local timeline = mw.html.create("div")
:addClass("card_timeline card_content_story-timeline")
timeline:tag("div"):addClass("card_timeline-line")
if not stories or type(stories) ~= "table" or #stories == 0 then
timeline:tag("div"):addClass("card_timeline-item"):wikitext("(小传数据待补充)")
return timeline
end
local romans = { "Ⅰ", "Ⅱ", "Ⅲ", "Ⅳ", "Ⅴ" }
local unlockLevels = { "Lv.20 解锁", "Lv.40 解锁", "Lv.60 解锁", "Lv.80 解锁", "Lv.100 解锁" }
for idx, chapter in ipairs(stories) do
local item = timeline:tag("div"):addClass("card_timeline-item")
if idx == #stories then item:addClass("card_timeline-item--last") end
item:tag("div"):addClass("card_timeline-dot")
item:tag("div"):addClass("card_timeline-unlock")
:wikitext(unlockLevels[idx] or ("Lv." .. (idx * 20) .. " 解锁"))
local titleDiv = item:tag("div"):addClass("card_timeline-title")
titleDiv:tag("span"):addClass("card_timeline-numeral"):wikitext(romans[idx] or tostring(idx))
titleDiv:tag("span"):addClass("card_timeline-chapter"):wikitext(cardTitle or "")
titleDiv:tag("span"):addClass("card_timeline-label"):wikitext("/ Story")
local bodyDiv = item:tag("div"):addClass("card_timeline-body")
local text = chapter.text or ""
if text ~= "" then
local lines = mw.text.split(text, "\n")
for i, line in ipairs(lines) do
if line ~= "" then bodyDiv:wikitext(line) end
if i < #lines then bodyDiv:tag("br") end
end
end
end
return timeline
end
function p.render(frame)
local name = mw.text.trim(frame.args[1] or frame.args.name or "")
if name == "" then
return '<span class="error">错误:请提供卡片名称,例如 {{#invoke:CardData|render|复仇童谣}}</span>'
end
local fields = table.concat({
"stylename", "rarity",
"character.name", "profession.name", "desire.name",
"skill_normal_attack.name", "skill_normal_attack.type",
"skill_normal_attack.weapon", "skill_normal_attack.description",
"skill_normal_attack.levels.*",
"skill_passive.name", "skill_passive.type",
"skill_passive.trigger_type", "skill_passive.trigger_value",
"skill_passive.tags", "skill_passive.description",
"skill_passive.levels.*",
"skill_ultimate.name", "skill_ultimate.type",
"skill_ultimate.desire_cost", "skill_ultimate.tags",
"skill_ultimate.description", "skill_ultimate.levels.*",
"feats.stages",
"stories.story_id",
"stories.text"
}, ",")
local encodedName = mw.uri.encode(name, "QUERY")
local apiUrl = "https://data.saltedkiss.org/items/cards"
.. "?fields=" .. mw.uri.encode(fields, "QUERY")
.. "&filter[stylename][_eq]=" .. encodedName
.. "&_v=5"
local rawResponse = frame:preprocess(
'{{#get_web_data:url=' .. apiUrl
.. '|format=text|data=responseText=__text}}'
.. '{{#external_value:responseText}}'
)
rawResponse = mw.text.trim(rawResponse or "")
local parsed = parseJson(rawResponse)
local card = parsed and type(parsed.data) == "table" and parsed.data[1] or nil
if not card then
return '<span class="error">⚠ 无法加载卡片数据:' .. mw.text.nowiki(name)
.. '(response=' .. mw.text.nowiki(rawResponse) .. ')</span>'
end
local charData = card.character or {}
local profData = card.profession or {}
local desireData = card.desire or {}
local skillNA = card.skill_normal_attack or {}
local skillPA = card.skill_passive or {}
local skillUL = card.skill_ultimate or {}
local stories = card.stories or {}
local featsStagesJson = "[]"
if card.feats and type(card.feats) == "table" and card.feats[1] then
local sr = card.feats[1].stages
featsStagesJson = type(sr) == "table" and mw.text.jsonEncode(sr)
or type(sr) == "string" and sr or "[]"
end
local function levelsToJson(skill)
if not skill.levels then return "[]" end
if type(skill.levels) == "string" then return skill.levels end
if type(skill.levels) == "table" then return mw.text.jsonEncode(skill.levels) end
return "[]"
end
skillNA.levels = levelsToJson(skillNA)
skillPA.levels = levelsToJson(skillPA)
skillUL.levels = levelsToJson(skillUL)
local function tagsToJson(skill)
if not skill.tags then return "[]" end
if type(skill.tags) == "string" then return skill.tags end
if type(skill.tags) == "table" then return mw.text.jsonEncode(skill.tags) end
return "[]"
end
skillPA.tags = tagsToJson(skillPA)
skillUL.tags = tagsToJson(skillUL)
local rarity = tonumber(card.rarity) or 0
local stylename = val(card.stylename)
local charName = val(charData.name)
local profName = val(profData.name)
local desName = val(desireData.name)
local root = mw.html.create("div")
:addClass("ron-card ron-card--rarity-" .. rarity)
:attr("data-rarity", rarity)
root:tag("div"):addClass("card_fullscreen-img")
root:tag("div"):addClass("card_hero"):css("height", "100vh")
local layout = root:tag("div"):addClass("card_content-container")
:tag("div"):addClass("card_content-background")
:tag("div"):addClass("card_content-inner")
:tag("div"):addClass("card_content card_content--layout")
local leftCol = layout:tag("div"):addClass("card_content_left")
local nc = leftCol:tag("div"):addClass("card_content_name-container")
local nr = nc:tag("div"):addClass("card_content_name-row")
nr:tag("div"):addClass("card_content_name-icon")
nr:tag("div"):addClass("card_content_name-classtext"):wikitext(profName)
nr:tag("div"):addClass("card_content_name-icon card_content_name-icon--ml")
nr:tag("div"):addClass("card_content_name-classtext"):wikitext(desName)
local nt = nc:tag("div"):addClass("card_content_name-text")
nt:wikitext(stylename .. " ")
nt:tag("span"):addClass("card_accent"):wikitext("·")
nt:wikitext(" " .. charName)
leftCol:node(makeTitle("信息", "Info"))
leftCol:node(makeHr())
leftCol:tag("div"):addClass("card_content_info")
:tag("div"):addClass("card_content_info-item")
:tag("div"):wikitext("稀有度"):done()
:tag("div"):wikitext(rarityStars(rarity))
leftCol:node(makeTitle("等级 100", "Lv. Max"))
leftCol:node(makeHr())
leftCol:tag("div"):addClass("card_content_attribute-item"):wikitext("(数据待补充)")
leftCol:node(makeTitle("映像", "Reflection"))
leftCol:node(makeHr())
leftCol:tag("div"):addClass("card_content_attribute-item"):wikitext("(数据待补充)")
leftCol:node(makeTitle("认知", "Cognition"))
leftCol:node(makeHr())
leftCol:tag("div"):addClass("card_content_attribute-item"):wikitext("(数据待补充)")
local rightCol = layout:tag("div"):addClass("card_content_right")
rightCol:node(makeTitle("战斗技能", "Tactical"))
rightCol:node(makeHr("card_content-item-hr--mb12"))
rightCol:node(makeSkillCard(skillNA, "normal_attack"))
rightCol:tag("div"):addClass("card_content_skill-gap")
rightCol:node(makeSkillCard(skillPA, "passive"))
rightCol:tag("div"):addClass("card_content_skill-gap")
rightCol:node(makeSkillCard(skillUL, "ultimate"))
rightCol:node(makeTitle("觉醒", "Feat"))
rightCol:node(makeHr("card_content-item-hr--mb12"))
rightCol:node(makeFeatList(featsStagesJson))
local storySection = rightCol:tag("div"):addClass("card_content_story")
local storyHeader = storySection:tag("div"):addClass("card_content_story-header")
local storyLeft = storyHeader:tag("div"):addClass("card_content_story-header-left")
storyLeft:node(makeTitle("小传", "Story"))
storyLeft:node(makeHr("card_content-item-hr--mb12"))
storyLeft:tag("div"):addClass("card_content_story-toggle")
:attr("data-collapsed", "false")
:tag("span"):addClass("story-toggle-text"):wikitext("收起"):done()
:tag("span"):addClass("story-toggle-icon"):wikitext("-")
storyHeader:tag("div"):addClass("card_content_story-header-spacer")
storyHeader:node(makeStoryTimeline(stories, stylename))
rightCol:tag("div"):css("height", "12px"):css("width", "100%")
rightCol:node(makeTitle("邀约", "Date"))
rightCol:node(makeHr("card_content-item-hr--mb12"))
rightCol:tag("div"):addClass("card_content_date")
:tag("div"):addClass("card_content_date-track")
:tag("ul"):addClass("card_content_date-list")
:tag("li"):addClass("card_content_date-item"):wikitext("(邀约数据待补充)")
return tostring(root)
end
return p