模块:CardData:修订间差异
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修复:用 frame:callParserFunction("#external_value") 替换不存在的 mw.ext.externalData.getVar (via update-page on MediaWiki MCP Server) |
修复:改用 frame:preprocess 在同一 wikitext 上下文中执行 get_web_data + external_value,确保变量能读回 (via update-page on MediaWiki MCP Server) |
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| 第10行: | 第10行: | ||
-- ══════════════════════════════════════════════ | -- ══════════════════════════════════════════════ | ||
local function val(v, fallback) | local function val(v, fallback) | ||
if v == nil or v == "" then | if v == nil or v == "" then | ||
| 第18行: | 第17行: | ||
end | end | ||
local function rarityStars(n) | local function rarityStars(n) | ||
n = tonumber(n) or 0 | n = tonumber(n) or 0 | ||
| 第24行: | 第22行: | ||
end | end | ||
local function parseJson(str) | local function parseJson(str) | ||
if not str or str == "" then return nil end | if not str or str == "" then return nil end | ||
| 第32行: | 第29行: | ||
-- ────────────────────────────────────────────── | -- ────────────────────────────────────────────── | ||
-- | -- 辅助:段落标题 | ||
-- ────────────────────────────────────────────── | -- ────────────────────────────────────────────── | ||
local function makeTitle(titleText, subtitleText, extraClass) | local function makeTitle(titleText, subtitleText, extraClass) | ||
| 第46行: | 第43行: | ||
end | end | ||
local function makeHr(extraClass) | local function makeHr(extraClass) | ||
local div = mw.html.create("div") | local div = mw.html.create("div") | ||
| 第56行: | 第50行: | ||
end | end | ||
local function makeTriggerLabel(triggerType, triggerValue) | local function makeTriggerLabel(triggerType, triggerValue) | ||
local span = mw.html.create("span") | local span = mw.html.create("span") | ||
| 第74行: | 第63行: | ||
end | end | ||
local function makeTagsRow(tagsJson) | local function makeTagsRow(tagsJson) | ||
local div = mw.html.create("div"):addClass("card_content_skill-tags") | local div = mw.html.create("div"):addClass("card_content_skill-tags") | ||
| 第89行: | 第74行: | ||
end | end | ||
local function makeUpgradeTable(levelsJson) | local function makeUpgradeTable(levelsJson) | ||
local wrap = mw.html.create("div"):addClass("card_content_skill-upgrade") | local wrap = mw.html.create("div"):addClass("card_content_skill-upgrade") | ||
local rows = parseJson(levelsJson) | local rows = parseJson(levelsJson) | ||
if not rows or type(rows) ~= "table" or #rows == 0 then | if not rows or type(rows) ~= "table" or #rows == 0 then | ||
return wrap | return wrap | ||
end | end | ||
local firstRow = rows[1] | local firstRow = rows[1] | ||
local colCount = 0 | local colCount = 0 | ||
| 第109行: | 第86行: | ||
colCount = #firstRow.levels | colCount = #firstRow.levels | ||
end | end | ||
local gridClass = "card_content_skill-upgrade-grid" | local gridClass = "card_content_skill-upgrade-grid" | ||
if | if colCount >= 10 then | ||
gridClass = gridClass .. " card_content_skill-upgrade-grid--10" | gridClass = gridClass .. " card_content_skill-upgrade-grid--10" | ||
end | end | ||
| 第121行: | 第94行: | ||
local grid = wrap:tag("div"):addClass(gridClass) | local grid = wrap:tag("div"):addClass(gridClass) | ||
grid:tag("div") | |||
grid:tag("div") | for i = 2, colCount do | ||
for i = | |||
grid:tag("div"):addClass("card_content_skill-upgrade-lv"):wikitext(tostring(i)) | grid:tag("div"):addClass("card_content_skill-upgrade-lv"):wikitext(tostring(i)) | ||
end | end | ||
for idx, row in ipairs(rows) do | for idx, row in ipairs(rows) do | ||
local labelCell = grid:tag("div"):addClass("card_content_skill-upgrade-row-label") | local labelCell = grid:tag("div"):addClass("card_content_skill-upgrade-row-label") | ||
labelCell:tag("span"):addClass("card_content_skill-upgrade-badge"):wikitext(tostring(idx)) | labelCell:tag("span"):addClass("card_content_skill-upgrade-badge"):wikitext(tostring(idx)) | ||
| 第137行: | 第105行: | ||
labelCell:tag("span"):addClass("card_content_skill-upgrade-arrow"):wikitext("→") | labelCell:tag("span"):addClass("card_content_skill-upgrade-arrow"):wikitext("→") | ||
if row.levels and type(row.levels) == "table" then | if row.levels and type(row.levels) == "table" then | ||
for _, v in ipairs(row.levels) do | for _, v in ipairs(row.levels) do | ||
| 第153行: | 第120行: | ||
end | end | ||
local function makeSkillCard(skillData, skillType) | local function makeSkillCard(skillData, skillType) | ||
local card = mw.html.create("div"):addClass("card_content_skill-card") | local card = mw.html.create("div"):addClass("card_content_skill-card") | ||
local left = card:tag("div"):addClass("card_content_skill-left") | local left = card:tag("div"):addClass("card_content_skill-left") | ||
local titleRow = left:tag("div"):addClass("card_content_skill-title") | local titleRow = left:tag("div"):addClass("card_content_skill-title") | ||
titleRow:tag("div"):addClass("card_content_skill-icon") | titleRow:tag("div"):addClass("card_content_skill-icon") | ||
local titleText = titleRow:tag("div"):addClass("card_content_skill-title-text") | local titleText = titleRow:tag("div"):addClass("card_content_skill-title-text") | ||
local nameRow = titleText:tag("div") | local nameRow = titleText:tag("div") | ||
nameRow:tag("span") | nameRow:tag("span"):addClass("card_content_skill-name"):wikitext(val(skillData.name)) | ||
nameRow:tag("span") | nameRow:tag("span") | ||
:addClass("card_content_skill-type card_accent--type") | :addClass("card_content_skill-type card_accent--type") | ||
:wikitext("「" .. val(skillData.type) .. "」") | :wikitext("「" .. val(skillData.type) .. "」") | ||
local metaRow = titleText:tag("div"):addClass("card_content_skill-meta") | local metaRow = titleText:tag("div"):addClass("card_content_skill-meta") | ||
if skillType == "normal_attack" then | if skillType == "normal_attack" then | ||
| 第193行: | 第149行: | ||
end | end | ||
if skillType == "passive" or skillType == "ultimate" then | if skillType == "passive" or skillType == "ultimate" then | ||
left:node(makeTagsRow(skillData.tags)) | left:node(makeTagsRow(skillData.tags)) | ||
end | end | ||
left:tag("div") | left:tag("div") | ||
:addClass("card_content_skill_effect") | :addClass("card_content_skill_effect") | ||
:wikitext(val(skillData.description)) | :wikitext(val(skillData.description)) | ||
card:node(makeUpgradeTable(skillData.levels)) | card:node(makeUpgradeTable(skillData.levels)) | ||
return card | return card | ||
end | end | ||
local function makeFeatList(stagesJson) | local function makeFeatList(stagesJson) | ||
local ul = mw.html.create("ul"):addClass("card_content_feat-ul") | local ul = mw.html.create("ul"):addClass("card_content_feat-ul") | ||
| 第226行: | 第174行: | ||
local row = li:tag("div"):addClass("card_content_feat-row") | local row = li:tag("div"):addClass("card_content_feat-row") | ||
local stageWrap = row:tag("div"):addClass("card_content_feat-stage-wrap") | local stageWrap = row:tag("div"):addClass("card_content_feat-stage-wrap") | ||
stageWrap:tag("p"):tag("span"):addClass("card_content_feat-stage"):wikitext("STAGE") | stageWrap:tag("p"):tag("span"):addClass("card_content_feat-stage"):wikitext("STAGE") | ||
| 第233行: | 第180行: | ||
:wikitext(string.format("%02d", stageNum)) | :wikitext(string.format("%02d", stageNum)) | ||
local rightDiv = row:tag("div") | local rightDiv = row:tag("div") | ||
if stage.value and type(stage.value) == "table" and #stage.value > 0 then | if stage.value and type(stage.value) == "table" and #stage.value > 0 then | ||
for _, v in ipairs(stage.value) do | for _, v in ipairs(stage.value) do | ||
| 第246行: | 第191行: | ||
end | end | ||
if stage.stat_boosts and type(stage.stat_boosts) == "table" then | if stage.stat_boosts and type(stage.stat_boosts) == "table" then | ||
for _, boost in ipairs(stage.stat_boosts) do | for _, boost in ipairs(stage.stat_boosts) do | ||
| 第253行: | 第197行: | ||
end | end | ||
if stage.extra_name then | if stage.extra_name then | ||
rightDiv:tag("span") | rightDiv:tag("span") | ||
| 第306行: | 第249行: | ||
.. "&filter[stylename][_eq]=" .. encodedName | .. "&filter[stylename][_eq]=" .. encodedName | ||
-- | -- 用 frame:preprocess 在同一 wikitext 上下文展开,确保 #get_web_data 写入的变量 | ||
-- | -- 能被紧接着的 #external_value 读取。分开两次 callParserFunction 会导致状态不共享。 | ||
frame: | local rawJson = frame:preprocess( | ||
'{{#get_web_data:url=' .. apiUrl | |||
.. '|format=JSON' | |||
format = | .. '|data=cardJson=data.0}}' | ||
data | .. '{{#external_value:cardJson}}' | ||
) | |||
rawJson = mw.text.trim(rawJson or "") | |||
-- ── 2. 解析 JSON ── | -- ── 2. 解析 JSON ── | ||
| 第322行: | 第264行: | ||
if not card then | if not card then | ||
return '<span class="error">⚠ 无法加载卡片数据:' .. mw.text.nowiki(name) .. '</span>' | return '<span class="error">⚠ 无法加载卡片数据:' .. mw.text.nowiki(name) | ||
.. '(rawJson=' .. mw.text.nowiki(rawJson) .. ')</span>' | |||
end | end | ||
-- | -- 取各子对象 | ||
local charData | local charData = card.character or {} | ||
local profData | local profData = card.profession or {} | ||
local desireData | local desireData = card.desire or {} | ||
local skillNA | local skillNA = card.skill_normal_attack or {} | ||
local skillPA | local skillPA = card.skill_passive or {} | ||
local skillUL | local skillUL = card.skill_ultimate or {} | ||
local featsStagesJson = "[]" | local featsStagesJson = "[]" | ||
if card.feats and type(card.feats) == "table" and card.feats[1] then | if card.feats and type(card.feats) == "table" and card.feats[1] then | ||
| 第344行: | 第286行: | ||
end | end | ||
local function levelsToJson(skill) | local function levelsToJson(skill) | ||
if not skill.levels then return "[]" end | if not skill.levels then return "[]" end | ||
| 第355行: | 第296行: | ||
skillUL.levels = levelsToJson(skillUL) | skillUL.levels = levelsToJson(skillUL) | ||
local function tagsToJson(skill) | local function tagsToJson(skill) | ||
if not skill.tags then return "[]" end | if not skill.tags then return "[]" end | ||
| 第385行: | 第325行: | ||
local layout = inner:tag("div"):addClass("card_content card_content--layout") | local layout = inner:tag("div"):addClass("card_content card_content--layout") | ||
-- 左栏 | -- 左栏 | ||
local leftCol = layout:tag("div"):addClass("card_content_left") | local leftCol = layout:tag("div"):addClass("card_content_left") | ||
local nameContainer = leftCol:tag("div"):addClass("card_content_name-container") | local nameContainer = leftCol:tag("div"):addClass("card_content_name-container") | ||
local nameRow = nameContainer:tag("div"):addClass("card_content_name-row") | local nameRow = nameContainer:tag("div"):addClass("card_content_name-row") | ||
| 第422行: | 第359行: | ||
leftCol:tag("div"):addClass("card_content_attribute-item"):wikitext("(数据待补充)") | leftCol:tag("div"):addClass("card_content_attribute-item"):wikitext("(数据待补充)") | ||
-- 右栏 | -- 右栏 | ||
local rightCol = layout:tag("div"):addClass("card_content_right") | local rightCol = layout:tag("div"):addClass("card_content_right") | ||
rightCol:node(makeTitle("战斗技能", "Tactical")) | rightCol:node(makeTitle("战斗技能", "Tactical")) | ||
rightCol:node(makeHr("card_content-item-hr--mb12")) | rightCol:node(makeHr("card_content-item-hr--mb12")) | ||
rightCol:node(makeSkillCard(skillNA, "normal_attack")) | rightCol:node(makeSkillCard(skillNA, "normal_attack")) | ||
rightCol:tag("div"):addClass("card_content_skill-gap") | rightCol:tag("div"):addClass("card_content_skill-gap") | ||
rightCol:node(makeSkillCard(skillPA, "passive")) | rightCol:node(makeSkillCard(skillPA, "passive")) | ||
rightCol:tag("div"):addClass("card_content_skill-gap") | rightCol:tag("div"):addClass("card_content_skill-gap") | ||
rightCol:node(makeSkillCard(skillUL, "ultimate")) | rightCol:node(makeSkillCard(skillUL, "ultimate")) | ||
2026年3月11日 (三) 00:17的版本
此模块的文档可以在模块:CardData/doc创建
-- Module:CardData
-- 用法:{{#invoke:CardData|render|复仇童谣}}
-- 通过 ExternalData 扩展从 Directus API 拉取数据,在服务端渲染完整 HTML
-- 小传、邀约、映像、认知、属性等 API 暂无数据,保留骨架占位
local p = {}
-- ══════════════════════════════════════════════
-- 工具函数
-- ══════════════════════════════════════════════
local function val(v, fallback)
if v == nil or v == "" then
return fallback or "—"
end
return v
end
local function rarityStars(n)
n = tonumber(n) or 0
return string.rep("★", n)
end
local function parseJson(str)
if not str or str == "" then return nil end
local ok, result = pcall(mw.text.jsonDecode, str)
if ok then return result else return nil end
end
-- ──────────────────────────────────────────────
-- 辅助:段落标题
-- ──────────────────────────────────────────────
local function makeTitle(titleText, subtitleText, extraClass)
local div = mw.html.create("div")
:addClass("card_content-item-title")
:addClass("card_content-item-title--mt")
if extraClass then div:addClass(extraClass) end
div:wikitext(titleText)
div:tag("span")
:addClass("card_content-item-subtitle")
:wikitext(subtitleText)
return div
end
local function makeHr(extraClass)
local div = mw.html.create("div")
:addClass("card_content-item-hr")
if extraClass then div:addClass(extraClass) end
return div
end
local function makeTriggerLabel(triggerType, triggerValue)
local span = mw.html.create("span")
:addClass("card_content_skill-meta-val")
if triggerType == "normal_attack" then
span:wikitext("每进行")
span:tag("span"):addClass("card_accent"):wikitext(tostring(triggerValue or "?"))
span:wikitext("次普攻")
else
span:wikitext(val(triggerType))
end
return span
end
local function makeTagsRow(tagsJson)
local div = mw.html.create("div"):addClass("card_content_skill-tags")
local tags = parseJson(tagsJson)
if tags and type(tags) == "table" then
for _, tag in ipairs(tags) do
div:tag("div"):addClass("card_content_skill-tag"):wikitext(tag)
end
end
return div
end
local function makeUpgradeTable(levelsJson)
local wrap = mw.html.create("div"):addClass("card_content_skill-upgrade")
local rows = parseJson(levelsJson)
if not rows or type(rows) ~= "table" or #rows == 0 then
return wrap
end
local firstRow = rows[1]
local colCount = 0
if firstRow and firstRow.levels then
colCount = #firstRow.levels
end
local gridClass = "card_content_skill-upgrade-grid"
if colCount >= 10 then
gridClass = gridClass .. " card_content_skill-upgrade-grid--10"
end
local grid = wrap:tag("div"):addClass(gridClass)
grid:tag("div")
for i = 2, colCount do
grid:tag("div"):addClass("card_content_skill-upgrade-lv"):wikitext(tostring(i))
end
for idx, row in ipairs(rows) do
local labelCell = grid:tag("div"):addClass("card_content_skill-upgrade-row-label")
labelCell:tag("span"):addClass("card_content_skill-upgrade-badge"):wikitext(tostring(idx))
labelCell:tag("span"):addClass("card_content_skill-upgrade-badge-text"):wikitext(val(row.name, ""))
labelCell:tag("span"):addClass("card_content_skill-upgrade-arrow"):wikitext("→")
if row.levels and type(row.levels) == "table" then
for _, v in ipairs(row.levels) do
local cell = grid:tag("div"):addClass("card_content_skill-upgrade-val")
if v == nil or v == "" or v == "—" then
cell:addClass("card_content_skill-upgrade-val--null"):wikitext("—")
else
cell:addClass("card_accent"):wikitext(tostring(v))
end
end
end
end
return wrap
end
local function makeSkillCard(skillData, skillType)
local card = mw.html.create("div"):addClass("card_content_skill-card")
local left = card:tag("div"):addClass("card_content_skill-left")
local titleRow = left:tag("div"):addClass("card_content_skill-title")
titleRow:tag("div"):addClass("card_content_skill-icon")
local titleText = titleRow:tag("div"):addClass("card_content_skill-title-text")
local nameRow = titleText:tag("div")
nameRow:tag("span"):addClass("card_content_skill-name"):wikitext(val(skillData.name))
nameRow:tag("span")
:addClass("card_content_skill-type card_accent--type")
:wikitext("「" .. val(skillData.type) .. "」")
local metaRow = titleText:tag("div"):addClass("card_content_skill-meta")
if skillType == "normal_attack" then
metaRow:wikitext("使用武器 ")
metaRow:tag("span")
:addClass("card_content_skill-meta-val card_accent")
:wikitext(val(skillData.weapon))
elseif skillType == "passive" then
metaRow:wikitext("触发条件 ")
metaRow:node(makeTriggerLabel(skillData.trigger_type, skillData.trigger_value))
elseif skillType == "ultimate" then
metaRow:wikitext("欲火消耗 ")
local costSpan = metaRow:tag("span"):addClass("card_content_skill-meta-val")
costSpan:tag("span"):addClass("card_accent"):wikitext(val(skillData.desire_cost))
end
if skillType == "passive" or skillType == "ultimate" then
left:node(makeTagsRow(skillData.tags))
end
left:tag("div")
:addClass("card_content_skill_effect")
:wikitext(val(skillData.description))
card:node(makeUpgradeTable(skillData.levels))
return card
end
local function makeFeatList(stagesJson)
local ul = mw.html.create("ul"):addClass("card_content_feat-ul")
local stages = parseJson(stagesJson)
if not stages or type(stages) ~= "table" then
ul:tag("li"):wikitext("—")
return ul
end
for _, stage in ipairs(stages) do
local li = ul:tag("li"):addClass("card_content_feat-list")
local row = li:tag("div"):addClass("card_content_feat-row")
local stageWrap = row:tag("div"):addClass("card_content_feat-stage-wrap")
stageWrap:tag("p"):tag("span"):addClass("card_content_feat-stage"):wikitext("STAGE")
local stageNum = stage.stage or 0
stageWrap:tag("div"):addClass("card_content_feat-number")
:wikitext(string.format("%02d", stageNum))
local rightDiv = row:tag("div")
if stage.value and type(stage.value) == "table" and #stage.value > 0 then
for _, v in ipairs(stage.value) do
if v.description then
rightDiv:tag("span"):addClass("card_accent"):wikitext(v.description)
rightDiv:tag("br")
end
end
end
if stage.stat_boosts and type(stage.stat_boosts) == "table" then
for _, boost in ipairs(stage.stat_boosts) do
rightDiv:wikitext((boost.type or "") .. "提升" .. (boost.value or ""))
end
end
if stage.extra_name then
rightDiv:tag("span")
:addClass("card_content_feat-stage-cn")
:wikitext("「" .. stage.extra_name .. "」")
end
end
return ul
end
-- ══════════════════════════════════════════════
-- 主渲染函数
-- ══════════════════════════════════════════════
function p.render(frame)
local name = mw.text.trim(frame.args[1] or frame.args.name or "")
if name == "" then
return '<span class="error">错误:请提供卡片名称,例如 {{#invoke:CardData|render|复仇童谣}}</span>'
end
-- ── 1. 用 ExternalData 拉取数据 ──
local fields = table.concat({
"stylename", "rarity",
"character.name",
"profession.name",
"desire.name",
"skill_normal_attack.name",
"skill_normal_attack.type",
"skill_normal_attack.weapon",
"skill_normal_attack.description",
"skill_normal_attack.levels.*",
"skill_passive.name",
"skill_passive.type",
"skill_passive.trigger_type",
"skill_passive.trigger_value",
"skill_passive.tags",
"skill_passive.description",
"skill_passive.levels.*",
"skill_ultimate.name",
"skill_ultimate.type",
"skill_ultimate.desire_cost",
"skill_ultimate.tags",
"skill_ultimate.description",
"skill_ultimate.levels.*",
"feats.stages"
}, ",")
local encodedName = mw.uri.encode(name, "QUERY")
local apiUrl = "https://data.saltedkiss.org/items/cards"
.. "?fields=" .. mw.uri.encode(fields, "QUERY")
.. "&filter[stylename][_eq]=" .. encodedName
-- 用 frame:preprocess 在同一 wikitext 上下文展开,确保 #get_web_data 写入的变量
-- 能被紧接着的 #external_value 读取。分开两次 callParserFunction 会导致状态不共享。
local rawJson = frame:preprocess(
'{{#get_web_data:url=' .. apiUrl
.. '|format=JSON'
.. '|data=cardJson=data.0}}'
.. '{{#external_value:cardJson}}'
)
rawJson = mw.text.trim(rawJson or "")
-- ── 2. 解析 JSON ──
local card = parseJson(rawJson)
if not card then
return '<span class="error">⚠ 无法加载卡片数据:' .. mw.text.nowiki(name)
.. '(rawJson=' .. mw.text.nowiki(rawJson) .. ')</span>'
end
-- 取各子对象
local charData = card.character or {}
local profData = card.profession or {}
local desireData = card.desire or {}
local skillNA = card.skill_normal_attack or {}
local skillPA = card.skill_passive or {}
local skillUL = card.skill_ultimate or {}
local featsStagesJson = "[]"
if card.feats and type(card.feats) == "table" and card.feats[1] then
local stagesRaw = card.feats[1].stages
if type(stagesRaw) == "table" then
featsStagesJson = mw.text.jsonEncode(stagesRaw)
elseif type(stagesRaw) == "string" then
featsStagesJson = stagesRaw
end
end
local function levelsToJson(skill)
if not skill.levels then return "[]" end
if type(skill.levels) == "string" then return skill.levels end
if type(skill.levels) == "table" then return mw.text.jsonEncode(skill.levels) end
return "[]"
end
skillNA.levels = levelsToJson(skillNA)
skillPA.levels = levelsToJson(skillPA)
skillUL.levels = levelsToJson(skillUL)
local function tagsToJson(skill)
if not skill.tags then return "[]" end
if type(skill.tags) == "string" then return skill.tags end
if type(skill.tags) == "table" then return mw.text.jsonEncode(skill.tags) end
return "[]"
end
skillPA.tags = tagsToJson(skillPA)
skillUL.tags = tagsToJson(skillUL)
-- ── 3. 组装 HTML ──
local rarity = tonumber(card.rarity) or 0
local stylename = val(card.stylename)
local charName = val(charData.name)
local profName = val(profData.name)
local desName = val(desireData.name)
local root = mw.html.create("div")
:addClass("ron-card")
:addClass("ron-card--rarity-" .. rarity)
:attr("data-rarity", rarity)
root:tag("div"):addClass("card_fullscreen-img")
root:tag("div"):addClass("card_hero"):css("height", "100vh")
local container = root:tag("div"):addClass("card_content-container")
local bg = container:tag("div"):addClass("card_content-background")
local inner = bg:tag("div"):addClass("card_content-inner")
local layout = inner:tag("div"):addClass("card_content card_content--layout")
-- 左栏
local leftCol = layout:tag("div"):addClass("card_content_left")
local nameContainer = leftCol:tag("div"):addClass("card_content_name-container")
local nameRow = nameContainer:tag("div"):addClass("card_content_name-row")
nameRow:tag("div"):addClass("card_content_name-icon")
nameRow:tag("div"):addClass("card_content_name-classtext"):wikitext(profName)
nameRow:tag("div"):addClass("card_content_name-icon card_content_name-icon--ml")
nameRow:tag("div"):addClass("card_content_name-classtext"):wikitext(desName)
local nameText = nameContainer:tag("div"):addClass("card_content_name-text")
nameText:wikitext(stylename .. " ")
nameText:tag("span"):addClass("card_accent"):wikitext("·")
nameText:wikitext(" " .. charName)
leftCol:node(makeTitle("信息", "Info"))
leftCol:node(makeHr())
local infoGrid = leftCol:tag("div"):addClass("card_content_info")
infoGrid:tag("div"):addClass("card_content_info-item")
:tag("div"):wikitext("稀有度"):done()
:tag("div"):wikitext(rarityStars(rarity))
leftCol:node(makeTitle("等级 100", "Lv. Max"))
leftCol:node(makeHr())
leftCol:tag("div"):addClass("card_content_attribute-item"):wikitext("(数据待补充)")
leftCol:node(makeTitle("映像", "Reflection"))
leftCol:node(makeHr())
leftCol:tag("div"):addClass("card_content_attribute-item"):wikitext("(数据待补充)")
leftCol:node(makeTitle("认知", "Cognition"))
leftCol:node(makeHr())
leftCol:tag("div"):addClass("card_content_attribute-item"):wikitext("(数据待补充)")
-- 右栏
local rightCol = layout:tag("div"):addClass("card_content_right")
rightCol:node(makeTitle("战斗技能", "Tactical"))
rightCol:node(makeHr("card_content-item-hr--mb12"))
rightCol:node(makeSkillCard(skillNA, "normal_attack"))
rightCol:tag("div"):addClass("card_content_skill-gap")
rightCol:node(makeSkillCard(skillPA, "passive"))
rightCol:tag("div"):addClass("card_content_skill-gap")
rightCol:node(makeSkillCard(skillUL, "ultimate"))
rightCol:node(makeTitle("觉醒", "Feat"))
rightCol:node(makeHr("card_content-item-hr--mb12"))
rightCol:node(makeFeatList(featsStagesJson))
local storySection = rightCol:tag("div"):addClass("card_content_story")
local storyHeader = storySection:tag("div"):addClass("card_content_story-header")
local storyLeft = storyHeader:tag("div"):addClass("card_content_story-header-left")
storyLeft:node(makeTitle("小传", "Story"))
storyLeft:node(makeHr("card_content-item-hr--mb12"))
storyLeft:tag("div"):addClass("card_content_story-toggle")
:attr("data-collapsed", "false")
:tag("span"):addClass("story-toggle-text"):wikitext("收起"):done()
:tag("span"):addClass("story-toggle-icon"):wikitext("-")
storyHeader:tag("div"):addClass("card_content_story-header-spacer")
local timeline = storyHeader:tag("div")
:addClass("card_timeline card_content_story-timeline")
timeline:tag("div"):addClass("card_timeline-line")
timeline:tag("div"):addClass("card_timeline-item"):wikitext("(小传数据待补充)")
rightCol:tag("div"):css("height", "12px"):css("width", "100%")
rightCol:node(makeTitle("邀约", "Date"))
rightCol:node(makeHr("card_content-item-hr--mb12"))
local dateWrap = rightCol:tag("div"):addClass("card_content_date")
dateWrap:tag("div"):addClass("card_content_date-track")
:tag("ul"):addClass("card_content_date-list")
:tag("li"):addClass("card_content_date-item")
:wikitext("(邀约数据待补充)")
return tostring(root) .. frame:expandTemplate{ title = "cardcss" }
end
return p