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模块:HttpTest

来自夜幕之下
Rin留言 | 贡献2026年3月11日 (三) 22:27的版本

此模块的文档可以在模块:HttpTest/doc创建

local p = {}

local function val(v, fallback)
    if v == nil or v == "" then
        return fallback or "—"
    end
    return v
end

-- 用于调试输出表格结构
local function dump(tbl, indent)
    indent = indent or 0
    local formatting = string.rep("  ", indent)
    if type(tbl) ~= "table" then
        return tostring(tbl)
    end
    local str = "{\n"
    for k,v in pairs(tbl) do
        if type(v) == "table" then
            str = str .. formatting .. "  " .. tostring(k) .. " = " .. dump(v, indent+1) .. ",\n"
        else
            str = str .. formatting .. "  " .. tostring(k) .. " = " .. tostring(v) .. ",\n"
        end
    end
    str = str .. formatting .. "}"
    return str
end

function p.get(frame)
    local cardname = frame.args[1] or ""
    
    local url =
        "https://data.saltedkiss.org/items/cards?filter[stylename][_eq]="
        .. mw.uri.encode(cardname)
        .. "&limit=1&fields=stylename,rarity,character.name,profession.name,desire.name,"
        .. "skill_normal_attack.name,skill_normal_attack.description,skill_normal_attack.levels,"
        .. "skill_passive.name,skill_passive.description,skill_passive.levels,"
        .. "skill_ultimate.name,skill_ultimate.description,skill_ultimate.levels,"
        .. "feats.stages,stories.text"

    -- 调用 External API
    local response = mw.ext.jsonapi.get(url)
    if not response or not response.data then
        return "API 请求失败或返回为空"
    end

    local card = response.data[1] or {}

    -- 变量映射
    local stylename = val(card.stylename)
    local rarity = val(card.rarity)
    local character = val(card.character and card.character.name)
    local profession = val(card.profession and card.profession.name)
    local desire = val(card.desire and card.desire.name)

    -- 技能
    local skill_normal_attack = {
        name = val(card.skill_normal_attack and card.skill_normal_attack.name),
        description = val(card.skill_normal_attack and card.skill_normal_attack.description),
        levels = card.skill_normal_attack and card.skill_normal_attack.levels or {}
    }

    local skill_passive = {
        name = val(card.skill_passive and card.skill_passive.name),
        description = val(card.skill_passive and card.skill_passive.description),
        levels = card.skill_passive and card.skill_passive.levels or {}
    }

    local skill_ultimate = {
        name = val(card.skill_ultimate and card.skill_ultimate.name),
        description = val(card.skill_ultimate and card.skill_ultimate.description),
        levels = card.skill_ultimate and card.skill_ultimate.levels or {}
    }

    -- feats
    local feats = {}
    if card.feats and #card.feats > 0 then
        for i, featEntry in ipairs(card.feats) do
            feats[i] = {}
            if featEntry.stages then
                feats[i].stages = {}
                for j, stage in ipairs(featEntry.stages) do
                    feats[i].stages[j] = {
                        stage = stage.stage,
                        extra_name = stage.extra_name,
                        stat_boosts = stage.stat_boosts or {},
                        value = stage.value or {}
                    }
                end
            end
        end
    end

    -- stories
    local stories = {}
    if card.stories and #card.stories > 0 then
        for i, s in ipairs(card.stories) do
            stories[i] = s.text or ""
        end
    end

    -- 调试输出
    local output_table = {
        stylename = stylename,
        rarity = rarity,
        character = character,
        profession = profession,
        desire = desire,
        skill_normal_attack = skill_normal_attack,
        skill_passive = skill_passive,
        skill_ultimate = skill_ultimate,
        feats = feats,
        stories = stories
    }

    -- 直接返回调试字符串
    return dump(output_table)
end

return p